diff --git a/server/src/events/SelectObject.ts b/server/src/events/SelectObject.ts index 707b204..955cff6 100644 --- a/server/src/events/SelectObject.ts +++ b/server/src/events/SelectObject.ts @@ -7,7 +7,7 @@ export default (io: Server, socket: Socket, data: SelectObject) => { // Assert game exists if (!games[data.game_code]) { log.debug(`Can't choose an object for a game that doesn't exist: ${data.game_code}`); - socket.emit(`Error`, { + socket.emit(`ChosenObject`, { status: 404, message: `Game with code ${data.game_code} could not be found`, source: `SelectObject` @@ -17,9 +17,9 @@ export default (io: Server, socket: Socket, data: SelectObject) => { let game = games[data.game_code]; // Assert that the object is actually a valid choice - if (!game.objects.includes(data.object)) { - game.log.warn(`Someone tried selecting an object that doesn't exist: ${data.object}`); - socket.emit(`Error`, { + if (!game.objects.includes(data.choice)) { + game.log.warn(`Someone tried selecting an object that doesn't exist: ${data.choice}`); + socket.emit(`ChosenObject`, { status: 409, message: `That object isn't on the card.`, source: `SelectObject` @@ -27,14 +27,15 @@ export default (io: Server, socket: Socket, data: SelectObject) => { return; }; - game.log.debug(`Object has been chosen: ${data.object}`); - game.object = data.object; + game.log.debug(`Object has been chosen: ${data.choice}`); + game.object = data.choice; io.to(`${game.id}:*:writer`).emit(`ChosenObject`, { - object: data.object + status: 200, + object: data.choice, }); } catch (err) { - socket.emit(`Error`, { + socket.emit(`ChosenObject`, { status: 500, message: `${err.name}: ${err.message}`, source: `SelectObject`,