Join/Leave the player from the team and role rooms
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1 changed files with 12 additions and 0 deletions
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@ -83,6 +83,10 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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}
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team.guessers.push(player);
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team.writer = null;
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// Move the rooms the player is in
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player.socket.join(`${game.id}:${data.to.team}:guesser`)
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player.socket.leave(`${game.id}:${data.from.team}:writer`);
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break;
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case "writer":
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if (team.writer) {
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@ -96,6 +100,10 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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// Change team object
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team.writer = player;
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team.guessers = team.guessers.filter(x => x.socket !== socket);
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// Move the rooms the player is in
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player.socket.join(`${game.id}:${data.to.team}:writer`);
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player.socket.leave(`${game.id}:${data.from.team}:guesser`)
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break;
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};
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}
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@ -119,6 +127,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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return;
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};
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newTeam.guessers.push(player);
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player.socket.join(`${game.id}:${data.to.team}:guesser`)
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break;
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@ -134,6 +143,7 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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return;
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};
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newTeam.writer = player;
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player.socket.join(`${game.id}:${data.to.team}:guesser`)
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break;
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};
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@ -142,9 +152,11 @@ const modifyPlayer = (io: Server, socket: Socket, data: UpdatePlayer): void => {
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switch (data.from.role) {
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case "guesser":
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oldTeam.guessers = oldTeam.guessers.filter(x => x.socket !== socket);
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player.socket.leave(`${game.id}:${data.from.team}:guesser`);
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break;
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case "writer":
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oldTeam.writer = null;
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player.socket.leave(`${game.id}:${data.from.team}:writer`);
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break;
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};
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};
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