Add a child logger to the Game
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8bede05e07
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21c9034ab6
2 changed files with 7 additions and 1 deletions
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@ -11,7 +11,11 @@ export default (io: Server, socket: Socket, data: CreateGame) => {
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let game = new Game(conf, host);
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games[game.id] = game;
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game.players.push(host);
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log.info(`New game created with ID ${game.id} (host=${host.name})`);
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game.log = log.getChildLogger({
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displayLoggerName: true,
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name: game.id,
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})
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game.log.info(`New game created (host=${host.name})`);
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socket.join(game.id);
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socket.emit(`GameCreated`, {
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@ -1,5 +1,6 @@
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import { Team } from "./Team";
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import { Deck } from "./Deck";
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import { Logger } from "tslog";
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import { games } from "../main";
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import { Player } from "./Player";
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import { readFileSync } from "fs";
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@ -7,6 +8,7 @@ import { readFileSync } from "fs";
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export class Game {
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readonly id: string;
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readonly host: Player;
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public log: Logger;
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public ingame: boolean;
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public teams: [Team, Team];
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public players: Player[];
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