Combine the JoinTeam event to the UpdatePlayer event
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# `JoinTeam`:
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## Description:
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This event is triggered by the client when the user attempts to join a team from the lobby.
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## Request Payload:
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| Property | Type | Description
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| -------- | ---- | -----------
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| team | int | The team to join. Accepted values are: `1`, and `2`, any other value will throw an error.
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| role | String | The role the player is assuming. This can be `"writer"` or `"guesser"`, any other value will throw an error.
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## Response Payload: (`JoinTeam`)
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| Property | Type | Description
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| -------- | ---- | -----------
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# `UpdatePlayer`:
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## Description:
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This event is sent from the server and is a result of a player joining/changing team, this event is also fired when a new player joins the game.
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This event is sent as a result of a player joining/changing team, this event is also fired when a new player joins the game. The client sends the event to update what team/role they are on.
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## Request Payload:
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The client cannot send this event and only receives it.
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| Property | Type | Description
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| -------- | ---- | -----------
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| name | String | The player's name
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| team | Integer | The team to join. Accepted values are: `1`, and `2`, any other value will throw an error.
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| role | String | The role the player is assuming. This can be `"writer"` or `"guesser"`, any other value will throw an error.
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## Response Payload:
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| Property | Type | Description
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