Implement JoinGame
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330c21ab53
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1 changed files with 64 additions and 5 deletions
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@ -1,13 +1,72 @@
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import { games, log } from '../main';
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import { Player } from '../objects/Player';
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import { Server, Socket } from 'socket.io';
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export default (io: Server, socket: Socket, data: JoinGame) => {
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try {
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// Assert game exists
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if (!games[data.game_code]) {
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log.debug(`Can't delete game that doesn't exist: ${data.game_code}`);
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socket.emit(`Error`, {
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status: 501,
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message: `JoinGame: Not Implemented Yet`,
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source: `JoinGame`,
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status: 404,
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message: `Game with code ${data.game_code} could not be found`,
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source: `JoinGame`
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});
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} catch (err) {
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return;
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};
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let game = games[data.game_code];
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// Ensure no one has the same name as the player that is joining
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let sameName = game.players.find(x => x.name == data.name);
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if (sameName != null) {
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if (!game.ingame) {
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socket.emit(`Error`, {
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status: 400,
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message: `A player already has that name in the game.`,
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source: `JoinGame`
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});
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return;
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}
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// Player has the same name but is allowed to rejoin if they
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// disconnect in the middle of the game
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if (!sameName.socket.connected) {
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socket.emit(`GameRejoined`, { status: 200 });
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return;
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} else {
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socket.emit(`Error`, {
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status: 403,
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message: `Can't connect to an already connected client`,
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source: `JoinGame`
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});
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return;
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};
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};
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// Assert game is not in-progess
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if (game.ingame) {
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socket.emit(`Error`, {
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status: 403,
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message: `Cannot connect to a game that's in progress.`,
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source: `JoinGame`
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});
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return;
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};
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let player = new Player(data.name, socket);
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game.players.push(player);
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socket.emit(`GameJoined`, {});
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socket.to(game.id).emit(`PlayerUpdate`, {
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action: "new",
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name: player.name
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});
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}
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catch (err) {
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socket.emit(`Error`, {
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status: 500,
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message: `${err.name}: ${err.message}`,
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