# Events Every event in this document has two forms, a request and a response, the event type can be differentiated by the event prefix, `req` is an event going to the server, and `res` is a response coming from the server to the client. Some events may only have one of these types, if this is the case, it will be denoted in the relevant section. **Important**: Events with the `Broadcasted` event type, must be listened to even if you don't send any `Request` events of that type. This is because other clients connected to the server may trigger the server in such a way that the event response gets sent to multiple clients. **Broadcasted events will use the** `res` **event type prefix.** --- ## `server.info` Asks the server for information about it. ### Supported Event Types | Request | Response | Broadcasted | ------- | -------- | ----------- | Yes | Yes | No ### Payload Types: Request Payload: N/A Response Payload: `IServerInfoResponse` --- ## `lobby.create` Creates a new game lobby for players to be able to join. ### Supported Event Types | Request | Response | Broadcasted | ------- | -------- | ----------- | Yes | Yes | No ### Payload Types: Request Payload: `LobbyCreateRequest` Response Payload: `LobbyCreateResponse` --- ## `lobby.join` Joins the user into a game, the game must be in the lobby state in order to join into it. ### Supported Event Types | Request | Response | Broadcasted | ------- | -------- | ----------- | Yes | Yes | No ### Payloads Request Payload: `IGameJoinRequest` Response Payload: `IGameJoinResponse`