diff --git a/web-svelte/src/components/modals/OptionInfo.svelte b/web-svelte/src/components/modals/OptionInfo.svelte index c3cea87..a515221 100644 --- a/web-svelte/src/components/modals/OptionInfo.svelte +++ b/web-svelte/src/components/modals/OptionInfo.svelte @@ -1,6 +1,8 @@ @@ -8,40 +10,13 @@ export let open: boolean = false;
- During the mining phase of each round, all cards remain face up, - including the piles that are available for choosing from and the - cards each player has chosen, stay visible until the Movement Phase - begins. -
-- When Hardcore Mode is enabled, you can only use the Emergency Stop - one time for the entire game! -
-- With this option enabled, when a spaceship enters the Warp Gate - space (#54), it is immediately removed from the game, but the Warp - Gate remains open. This allows more spaceships to enter the gate - before the end of the round, any additional spaceships that enter - the Warp Gate before the round ends share in the victory because - they escaped from the black hole. -
-- The first card played during each movement phase is chosen randomly. - You still have the opportunity to use your Emergency Stop if you - have it available. -
-- Every player must decide on the order that their cards will be - played in prior to the first movement happening in the round. Then - the cards will be resolved as normal, but with the player not being - able to dynamically react. The Emergency Stop is able to be used as - normal. -
+ {#each visibleOptions as opt} + {#if !opt.hidden} ++ {opt.description} +
+ {/if} + {/each}