Instead of using onDestroy, return a function from onMount
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018ae4fe06
commit
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3 changed files with 21 additions and 13 deletions
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@ -1,6 +1,6 @@
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<script lang="ts">
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import { onDestroy, createEventDispatcher, onMount } from "svelte";
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import { isHost, myName, gameCode, players } from "../../stores";
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import { createEventDispatcher, onMount } from "svelte";
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import SciFiButton from "../SciFi-Button.svelte";
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import { ILobbyInfo, Status } from "common";
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import BaseModal from "./BaseModal.svelte";
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@ -28,6 +28,10 @@ function handleLobbyConnection(data: ILobbyInfo) {
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onMount(() => {
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socket.on(`res:lobby.players.join`, handleLobbyConnection);
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socket.on(`res:lobby.create`, handleLobbyConnection);
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return () => {
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socket.off(`res:lobby.players.join`);
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socket.off(`res:lobby.create`);
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};
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});
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function connectToLobby() {
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@ -45,12 +49,7 @@ function connectToLobby() {
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name: $myName
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});
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};
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}
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onDestroy(() => {
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socket.off(`res:lobby.create`);
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socket.off(`res:lobby.players.join`);
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});
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};
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</script>
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<BaseModal {open} on:close>
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@ -2,10 +2,11 @@
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import { Status, colours, spaceships } from "common";
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import SpaceShuttle from "../icons/spaceship.svelte";
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import SciFiButton from "../SciFi-Button.svelte";
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import { createEventDispatcher } from "svelte";
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import { createEventDispatcher, onMount } from "svelte";
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import { myName, players } from "../../stores";
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import BaseModal from "./BaseModal.svelte";
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import Hexagon from "../Hexagon.svelte";
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import { socket } from "../../main";
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const emit = createEventDispatcher();
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@ -20,6 +21,15 @@ var selectedColour = player.colour.hex;
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var selectedShip = player.ship.id;
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var error = null;
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function designUpdate(data: any) {};
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onMount(() => {
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socket.on(`req:lobby.players.update`, designUpdate);
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return () => {
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socket.off(`req:lobby.players.update`);
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};
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});
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function saveShipDesign() {
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/* TODO: Send event to server, wait for confirmation */
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let response: any = {
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