Update option descriptions and add Fate option
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1 changed files with 20 additions and 10 deletions
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@ -11,27 +11,37 @@ export let open: boolean = false;
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<h2>No Secrets</h2>
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<p>
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During the mining phase of each round, all cards remain face up,
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this includes the piles that are available for choosing from and
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the cards each player has chosen stay visible until the movement
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phase begins.
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including the piles that are available for choosing from and the
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cards each player has chosen, stay visible until the Movement Phase
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begins.
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</p>
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<h2>Hardcore Mode</h2>
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<p>
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When Hardcore Mode is enabled, you can only use the emergency stop
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card <b>one time</b> for the entire game!
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When Hardcore Mode is enabled, you can only use the Emergency Stop
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<b>one time</b> for the entire game!
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</p>
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<h2>Warp Gate Activated!</h2>
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<p>
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With this option enabled, when a spaceship enters the Warp Gate
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space (#54), it is immediately removed from the board, but the warp
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gate remains open. This allows more spaceships to enter the gate
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space (#54), it is immediately removed from the game, but the Warp
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Gate remains open. This allows more spaceships to enter the gate
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before the end of the round, any additional spaceships that enter
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the warp gate before the round ends share in the victory because
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they escaped from
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the Warp Gate before the round ends share in the victory because
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they escaped from the black hole.
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</p>
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<h2>Chaos Theory</h2>
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<p>
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! ! ! ChAoS ! ! !
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The first card played during each movement phase is chosen randomly.
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You still have the opportunity to use your Emergency Stop if you
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have it available.
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</p>
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<h2>Fate (Currently Unavailable)</h2>
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<p>
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Every player must decide on the order that their cards will be
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played in prior to the first movement happening in the round. Then
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the cards will be resolved as normal, but with the player not being
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able to dynamically react. The Emergency Stop is able to be used as
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normal.
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</p>
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</div>
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</BaseModal>
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