Add the list of game options to the common module and make the multiplayer lobby begin listening to lobby info events + some style tweaks.

This commit is contained in:
Oliver Akins 2022-03-13 01:33:38 -06:00
parent 4b12a5a1a0
commit 6e9ff8b751
No known key found for this signature in database
GPG key ID: 3C2014AF9457AF99
3 changed files with 56 additions and 33 deletions

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@ -5,6 +5,16 @@ import SciFiCheckbox from "../../components/SciFi-Checkbox.svelte";
import SciFiButton from "../../components/SciFi-Button.svelte";
import Player from "../../components/Player.svelte";
import { isHost, players } from "../../stores";
import { onMount, onDestroy } from "svelte"
import type { ILobbyInfo } from "common";
import { gameOptions } from "common";
import { socket } from "../../main";
function handleLobbyInfo(data: ILobbyInfo) {};
onMount(() => {
socket.on(`res:lobby.info`, handleLobbyInfo);
});
function tempButtonHandler() {};
@ -14,38 +24,6 @@ const modal = {
shipDesigner: false,
};
const gameOptions = [
{
name: `No Secrets`,
id: `no-secrets`,
active: false,
hidden: false,
},
{
name: `Warp Gate Activated`,
id: `warp-gate-activated`,
active: true,
hidden: false,
},
{
name: `Chaos Theory`,
id: `Chaos Theory`,
active: false,
hidden: false,
},
{
name: `Hardcore`,
id: `hardcore`,
active: false,
hidden: false,
},
{
name: `Fate`,
id: `fate`,
active: false,
hidden: true,
}
]
$: visibleOptions = gameOptions.filter(x => !x.hidden);
/**
@ -58,6 +36,10 @@ function toggleOption(e: CustomEvent<string>) {
// TODO: Send websocket event to server
};
onDestroy(() => {
socket.off(`res:lobby.info`);
});
</script>
<OptionInfo
@ -190,7 +172,14 @@ h1 {
background: rgba(255, 255, 255, 0.1);
border-radius: 5px;
padding: 3px 7px;
margin-bottom: 10px;
margin: 5px 5px 10px 5px;
}
> div:first-child {
margin-left: 10px;
}
> div:last-child {
margin-right: 10px;
}
}