Add docs and types for the game.join event
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3 changed files with 31 additions and 1 deletions
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@ -9,5 +9,6 @@ export * from "./types/PlayerData";
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// Server-Client Communications
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// Server-Client Communications
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export * from "./types/ServerResponse";
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export * from "./types/ServerResponse";
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export * from "./types/events/SaveShip";
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export * from "./types/events/SaveShip";
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export * from "./types/events/game_join";
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export * from "./types/events/server_info";
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export * from "./types/events/server_info";
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export * from "./types/events/game_create";
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export * from "./types/events/game_create";
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13
common/src/types/events/game_join.ts
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13
common/src/types/events/game_join.ts
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@ -0,0 +1,13 @@
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import { ServerResponse } from "../ServerResponse";
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import { PlayerData } from "../PlayerData";
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/** The data required by the server to be able to join a game */
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export interface IGameJoinRequest {
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id: string;
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name: string;
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}
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/** The response that the player receives upon succesfully joining a game. */
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export interface IGameJoinResponse extends ServerResponse {
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players?: PlayerData[];
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}
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@ -39,4 +39,20 @@ Creates a new game lobby for players to be able to join.
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### Payload Types:
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### Payload Types:
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Request Payload: `IGameCreateRequest`
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Request Payload: `IGameCreateRequest`
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Response Payload: `IGameCreateResponse`
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Response Payload: `IGameCreateResponse`
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---
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## `game.join`
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Joins the user into a game, the game must be in the lobby in order to join into
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it.
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### Supported Event Types
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| Request | Response | Broadcasted
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| ------- | -------- | -----------
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| Yes | Yes | No
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### Payloads
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Request Payload: `IGameJoinRequest`
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Response Payload: `IGameJoinResponse`
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