Remove old event data interfaces
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3 changed files with 0 additions and 51 deletions
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import { ServerResponse } from "../../ServerResponse";
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import { PlayerData } from "../../PlayerData";
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/**
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* The data that must be supplied to the server in order to create a game.
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*/
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export interface LobbyCreateRequest {
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username: string;
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}
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/**
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* The data that is given to the client when they attempt to create a lobby.
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*/
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export interface LobbyCreateResponse extends ServerResponse {
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/**
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* The ID of the lobby, this is used so that other players may join the
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* game lobby.
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*/
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game_id?: string;
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/**
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* The data for all of the players currently in the lobby. When this event
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* is sent out, it will only contain the player who created the lobby since
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* no other players have had a chance to connect to the lobby yet.
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*/
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players?: PlayerData[];
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}
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import { ServerResponse } from "../../ServerResponse";
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import { PlayerData } from "../../PlayerData";
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/** The data required by the server to be able to join a game */
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export interface LobbyJoinRequest {
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id: string;
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name: string;
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}
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/** The response that the player receives upon succesfully joining a game. */
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export interface LobbyJoinResponse extends ServerResponse {
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players?: PlayerData[];
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}
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@ -1,10 +0,0 @@
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import { ServerResponse } from "../../ServerResponse";
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import { PlayerData } from "../../PlayerData";
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/**
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* The data that the server is requesting connected clients use while updating
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* their lobby information.
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*/
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export interface PlayerUpdateResponse extends ServerResponse {
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players?: PlayerData[];
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}
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