Use the data constants from the common module
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1 changed files with 2 additions and 19 deletions
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@ -1,5 +1,5 @@
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<script lang="ts">
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<script lang="ts">
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import { IColour, SaveShipResponse, Status, ISpaceship } from "common";
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import { Status, colours, spaceships } from "common";
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import SpaceShuttle from "../icons/spaceship.svelte";
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import SpaceShuttle from "../icons/spaceship.svelte";
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import SciFiButton from "../SciFi-Button.svelte";
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import SciFiButton from "../SciFi-Button.svelte";
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import { createEventDispatcher } from "svelte";
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import { createEventDispatcher } from "svelte";
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@ -11,23 +11,6 @@ const emit = createEventDispatcher();
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export let open: boolean = false;
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export let open: boolean = false;
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const colours: IColour[] = [
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{ name: "Green", hex: "#00aa00" },
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{ name: "Blue", hex: "#0077b6" },
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{ name: "Red", hex: "#cb0b0a" },
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{ name: "Purple", hex: "#7400b8" },
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{ name: "Orange", hex: "#faa307" },
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{ name: "Light Green", hex: "#9ef01a" },
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{ name: "Magenta", hex: "#b7094c" },
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{ name: "Pink", hex: "#f72585" },
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{ name: "Yellow", hex: "#f9c80e" },
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];
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const spaceships: ISpaceship[] = [
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{ name: "Space Shuttle", id: "space-shuttle" },
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{ name: "Rocket", id: "rocket" },
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{ name: "Sailboat", id: "sailboat" },
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]
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let player = $players.find(p => p.name == $myName);
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let player = $players.find(p => p.name == $myName);
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$: myColour = player.colour;
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$: myColour = player.colour;
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@ -39,7 +22,7 @@ var error = null;
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function saveShipDesign() {
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function saveShipDesign() {
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/* TODO: Send event to server, wait for confirmation */
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/* TODO: Send event to server, wait for confirmation */
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let response: SaveShipResponse = {
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let response: any = {
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status: Status.UnknownError,
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status: Status.UnknownError,
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message: `Testing the error design`,
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message: `Testing the error design`,
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};
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};
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