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+When playing TTRPGs, you'll often have characters that share the same
+groups of attributes, this can be very tedious if you find that you're
+making the same things over and over again.
+
+## Step 1: Create the Attributes
+In the Items
sidebar tab of Foundry:
+
+1. Click "Create Item"
+2. Enter a name
+3. Change the "Type" to "Attribute"
+4. (Optional) Choose a folder to put the attribute in
+5. Click "Create Item"
+6. Edit the attribute for how you want it
+7. Repeat for all attributes you want
+
+This will open the Attribute editing form, which looks like this:
+
+
+
+The important parts of this sheet are:
+
+
| Label | +Description | +
| Minimum | +
+ The smallest value that the "Current Value" can be. If this
+ is left empty and there is a "Maximum Value", the minimum will
+ be inferred to be 0
+ |
+
| Current Value | ++ The value of the attribute, this is the primary part of + attributes that is editable throughout the system. If there + is a minimum or a maximum, this value will be forcefully kept + between those two numbers. + | +
| Maximum | ++ The largest value that the "Current Value" can be. + | +
| Identifier | ++ This is how you will access this attribute in rolls from chat or + macros. This defaults to a modified version of the name you + created the attribute with. + | +
| Always Visible | ++ This is used to determine if the attribute shows up above the + list of tabs on the actor sheet, or in the "Attributes" tab + of the actor sheet. + | +
| Group | ++ Only visible when "Always Visible" is off. This is used to + categorize multiple attributes to make the tab easier to read. + | +
| Macro to Execute | +
+ This is a UUID of the Macro that you want to have linked to in
+ the actor sheet to run with a single click.
+ + Additional information about how to add automation to attributes + be learned about on the wiki page: + Attribute and Item Automation + |
+
+5. Go back to the Actors