289 lines
6.4 KiB
JavaScript
289 lines
6.4 KiB
JavaScript
import { filePath } from "../consts.mjs";
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import { Logger } from "./Logger.mjs";
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import { QueryStatus } from "../apps/QueryStatus.mjs";
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/**
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* An object containing information about the current status for all
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* users involved with the data request.
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* @typedef {Record<
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* string,
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* "finished" | "waiting" | "disconnected" | "unprompted"
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* >} UserStatus
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*/
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/**
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* @typedef QueryData
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* @property {string[]} users
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* @property {Function} resolve
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* @property {Record<string, object>} responses
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* @property {(() => Promise<void>)|null} onSubmit
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* @property {QueryStatus|null} app
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* @property {UserStatus} status
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* @property {object} request The data used to form the initial request
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* @property {object} config The data used to create the initial config
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*/
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/**
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* This internal API is used in order to prevent the query.notify event
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* from being fired off in situations where the user hasn't responded,
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* wasn't part of the query, or has already been notified.
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* @type {Set<string>}
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*/
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export const respondedToQueries = new Set();
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/** @type {Map<string, QueryData>} */
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const queries = new Map();
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/** @type {Map<string, Promise>} */
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const promises = new Map();
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async function sendBasicNotification(requestID, userID, answers) {
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const content = await foundry.applications.handlebars.renderTemplate(
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filePath(`templates/query-response.hbs`),
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{ answers },
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);
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await notify(requestID, userID, content, { includeGM: false });
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};
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export function has(requestID) {
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return queries.has(requestID);
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};
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/** @returns {Omit<QueryData, "resolve"|"onSubmit"|"app">} */
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export function get(requestID) {
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if (!queries.has(requestID)) { return null };
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const query = queries.get(requestID);
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const cloned = foundry.utils.deepClone(query);
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delete cloned.onSubmit;
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delete cloned.resolve;
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delete cloned.app;
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return foundry.utils.deepFreeze(cloned);
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};
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export async function query(
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request,
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{
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onSubmit = sendBasicNotification,
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users = null,
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showStatusApp = true,
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...config
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} = {},
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) {
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if (!request.id) {
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ui.notifications.error(game.i18n.localize(`taf.notifs.error.missing-id`));
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return;
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};
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: request.id,
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users,
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request,
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config,
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},
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});
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if (promises.has(request.id)) {
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return null;
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};
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users ??= game.users
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.filter(u => u.id !== game.user.id)
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.map(u => u.id);
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const promise = new Promise((resolve) => {
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/** @type {UserStatus} */
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const status = {};
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for (const user of users) {
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status[user] = game.users.get(user).active ? `waiting` : `disconnected`;
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};
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queries.set(
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request.id,
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{
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users,
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request,
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config,
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responses: {},
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resolve,
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onSubmit,
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app: null,
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status,
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},
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);
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});
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if (showStatusApp) {
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const app = new QueryStatus({ requestID: request.id });
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app.render({ force: true });
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queries.get(request.id).app = app;
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};
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return promise;
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};
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export async function requery(requestID, users) {
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const query = queries.get(requestID);
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if (!query) { return };
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: requestID,
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users,
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request: query.request,
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config: query.config,
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},
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});
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for (const user of users) {
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query.status[user] = `waiting`;
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};
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query.app?.render({ parts: [ `users` ] });
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};
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export async function addResponse(requestID, userID, answers) {
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if (!queries.has(requestID)) { return };
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const query = queries.get(requestID);
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// User closed the popup manually
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if (answers == null) {
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query.status[userID] = `unprompted`;
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}
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// User submitted the answers as expected
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else {
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query.responses[userID] = answers;
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query.status[userID] = `finished`;
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await query.onSubmit?.(requestID, userID, answers);
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};
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await maybeResolve(requestID);
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};
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async function maybeResolve(requestID) {
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const query = queries.get(requestID);
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// Determine how many users are considered "finished"
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let finishedUserCount = 0;
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for (const user of query.users) {
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const hasApp = query.app != null;
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switch (query.status[user]) {
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case `finished`: {
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finishedUserCount++;
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break;
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};
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case `cancelled`:
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case `disconnected`:
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case `unprompted`: {
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if (!hasApp) {
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finishedUserCount++;
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};
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break;
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};
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};
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};
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// Ensure that we have a finished response from everyone prompted
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if (query.users.length === finishedUserCount) {
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query.app?.close();
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query.resolve(query.responses);
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queries.delete(requestID);
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promises.delete(requestID);
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} else {
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query.app?.render({ parts: [ `users` ] });
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};
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};
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export async function notify(requestID, userID, content, { includeGM = false } = {}) {
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// Prevent sending notifications for not-your queries
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if (!queries.has(requestID)) { return };
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game.socket.emit(`system.taf`, {
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event: `query.notify`,
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payload: {
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id: requestID,
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userID,
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content,
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includeGM,
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},
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});
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};
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export async function finish(requestID) {
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// prevent finishing other people's queries
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if (!queries.has(requestID)) { return };
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const query = queries.get(requestID);
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query.app?.close();
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query.resolve(query.responses);
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queries.delete(requestID);
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promises.delete(requestID);
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game.socket.emit(`system.taf`, {
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event: `query.cancel`,
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payload: { id: requestID },
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});
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};
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export async function cancel(requestID) {
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// prevent cancelling other people's queries
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if (!queries.has(requestID)) { return };
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const query = queries.get(requestID);
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query.app?.close();
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query.resolve(null);
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queries.delete(requestID);
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promises.delete(requestID);
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game.socket.emit(`system.taf`, {
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event: `query.cancel`,
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payload: { id: requestID },
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});
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};
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export async function setApplication(requestID, app) {
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if (!queries.has(requestID)) { return };
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if (!(app instanceof QueryStatus)) { return };
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const query = queries.get(requestID);
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if (query.app) {
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Logger.error(`Cannot set an application for a query that has one already`);
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return;
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};
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query.app = app;
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};
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export async function userActivity(userID, connected) {
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for (const [id, query] of queries.entries()) {
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if (query.users.includes(userID)) {
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// Update the user's status to allow for the app to re-prompt them
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if (query.status[userID] !== `finished`) {
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if (connected) {
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query.status[userID] = `unprompted`;
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} else {
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query.status[userID] = `disconnected`;
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};
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maybeResolve(id);
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};
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query.app?.render({ parts: [ `users` ] });
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};
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};
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};
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export const QueryManager = {
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has, get,
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query, requery,
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addResponse,
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notify,
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finish, cancel,
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setApplication,
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userActivity,
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};
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