taf/module/documents/Actor.mjs

63 lines
1.7 KiB
JavaScript

import { __ID__ } from "../consts.mjs";
const { Actor } = foundry.documents;
const { hasProperty } = foundry.utils;
export class TAFActor extends Actor {
// #region Lifecycle
async _preCreate(data, options, user) {
// Assign the defaults from the world setting if they exist
const defaults = game.settings.get(__ID__, `actorDefaultAttributes`) ?? {};
if (!hasProperty(data, `system.attr`)) {
const value = game.release.generation > 13 ? _replace(defaults) : defaults;
this.updateSource({ "system.==attr": value });
};
return super._preCreate(data, options, user);
};
// #endregion Lifecycle
async modifyTokenAttribute(attribute, value, isDelta = false, isBar = true) {
const attr = foundry.utils.getProperty(this.system, attribute);
const current = isBar ? attr.value : attr;
const update = isDelta ? current + value : value;
if ( update === current ) {
return this;
};
// Determine the updates to make to the actor data
let updates;
if (isBar) {
updates = {[`system.${attribute}.value`]: Math.clamp(update, 0, attr.max)};
} else {
updates = {[`system.${attribute}`]: update};
};
// Allow a hook to override these changes
const allowed = Hooks.call(`modifyTokenAttribute`, {attribute, value, isDelta, isBar}, updates, this);
return allowed !== false ? this.update(updates) : this;
};
getRollData() {
const data = {};
if (`attr` in this.system) {
for (const attrID in this.system.attr) {
const attr = this.system.attr[attrID];
if (attr.isRange) {
data[attrID] = {
value: attr.value,
max: attr.max,
};
} else {
data[attrID] = attr.value;
};
};
};
return data;
};
};