taf/module/utils/QueryManager.mjs

289 lines
6.4 KiB
JavaScript

import { filePath } from "../consts.mjs";
import { Logger } from "./Logger.mjs";
import { QueryStatus } from "../apps/QueryStatus.mjs";
/**
* An object containing information about the current status for all
* users involved with the data request.
* @typedef {Record<
* string,
* "finished" | "waiting" | "disconnected" | "unprompted"
* >} UserStatus
*/
/**
* @typedef QueryData
* @property {string[]} users
* @property {Function} resolve
* @property {Record<string, object>} responses
* @property {(() => Promise<void>)|null} onSubmit
* @property {QueryStatus|null} app
* @property {UserStatus} status
* @property {object} request The data used to form the initial request
* @property {object} config The data used to create the initial config
*/
/**
* This internal API is used in order to prevent the query.notify event
* from being fired off in situations where the user hasn't responded,
* wasn't part of the query, or has already been notified.
* @type {Set<string>}
*/
export const respondedToQueries = new Set();
/** @type {Map<string, QueryData>} */
const queries = new Map();
/** @type {Map<string, Promise>} */
const promises = new Map();
async function sendBasicNotification(requestID, userID, answers) {
const content = await foundry.applications.handlebars.renderTemplate(
filePath(`templates/query-response.hbs`),
{ answers },
);
await notify(requestID, userID, content, { includeGM: false });
};
export function has(requestID) {
return queries.has(requestID);
};
/** @returns {Omit<QueryData, "resolve"|"onSubmit"|"app">} */
export function get(requestID) {
if (!queries.has(requestID)) { return null };
const query = queries.get(requestID);
const cloned = foundry.utils.deepClone(query);
delete cloned.onSubmit;
delete cloned.resolve;
delete cloned.app;
return foundry.utils.deepFreeze(cloned);
};
export async function query(
request,
{
onSubmit = sendBasicNotification,
users = null,
showStatusApp = true,
...config
} = {},
) {
if (!request.id) {
ui.notifications.error(game.i18n.localize(`taf.notifs.error.missing-id`));
return;
};
game.socket.emit(`system.taf`, {
event: `query.prompt`,
payload: {
id: request.id,
users,
request,
config,
},
});
if (promises.has(request.id)) {
return null;
};
users ??= game.users
.filter(u => u.id !== game.user.id)
.map(u => u.id);
const promise = new Promise((resolve) => {
/** @type {UserStatus} */
const status = {};
for (const user of users) {
status[user] = game.users.get(user).active ? `waiting` : `unprompted`;
};
queries.set(
request.id,
{
users,
request,
config,
responses: {},
resolve,
onSubmit,
app: null,
status,
},
);
});
if (showStatusApp) {
const app = new QueryStatus({ requestID: request.id });
app.render({ force: true });
queries.get(request.id).app = app;
};
return promise;
};
export async function requery(requestID, users) {
const query = queries.get(requestID);
if (!query) { return };
game.socket.emit(`system.taf`, {
event: `query.prompt`,
payload: {
id: requestID,
users,
request: query.request,
config: query.config,
},
});
for (const user of users) {
query.status[user] = `waiting`;
};
query.app?.render({ parts: [ `users` ] });
};
export async function addResponse(requestID, userID, answers) {
if (!queries.has(requestID)) { return };
const query = queries.get(requestID);
// User closed the popup manually
if (answers == null) {
query.status[userID] = `unprompted`;
}
// User submitted the answers as expected
else {
query.responses[userID] = answers;
query.status[userID] = `finished`;
await query.onSubmit?.(requestID, userID, answers);
};
await maybeResolve(requestID);
};
async function maybeResolve(requestID) {
const query = queries.get(requestID);
// Determine how many users are considered "finished"
let finishedUserCount = 0;
for (const user of query.users) {
const hasApp = query.app != null;
switch (query.status[user]) {
case `finished`: {
finishedUserCount++;
break;
};
case `cancelled`:
case `disconnected`:
case `unprompted`: {
if (!hasApp) {
finishedUserCount++;
};
break;
};
};
};
// Ensure that we have a finished response from everyone prompted
if (query.users.length === finishedUserCount) {
query.app?.close();
query.resolve(query.responses);
queries.delete(requestID);
promises.delete(requestID);
} else {
query.app?.render({ parts: [ `users` ] });
};
};
export async function notify(requestID, userID, content, { includeGM = false } = {}) {
// Prevent sending notifications for not-your queries
if (!queries.has(requestID)) { return };
game.socket.emit(`system.taf`, {
event: `query.notify`,
payload: {
id: requestID,
userID,
content,
includeGM,
},
});
};
export async function finish(requestID) {
// prevent finishing other people's queries
if (!queries.has(requestID)) { return };
const query = queries.get(requestID);
query.app?.close();
query.resolve(query.responses);
queries.delete(requestID);
promises.delete(requestID);
game.socket.emit(`system.taf`, {
event: `query.cancel`,
payload: { id: requestID },
});
};
export async function cancel(requestID) {
// prevent cancelling other people's queries
if (!queries.has(requestID)) { return };
const query = queries.get(requestID);
query.app?.close();
query.resolve(null);
queries.delete(requestID);
promises.delete(requestID);
game.socket.emit(`system.taf`, {
event: `query.cancel`,
payload: { id: requestID },
});
};
export async function setApplication(requestID, app) {
if (!queries.has(requestID)) { return };
if (!(app instanceof QueryStatus)) { return };
const query = queries.get(requestID);
if (query.app) {
Logger.error(`Cannot set an application for a query that has one already`);
return;
};
query.app = app;
};
export async function userActivity(userID, connected) {
for (const [id, query] of queries.entries()) {
if (query.users.includes(userID)) {
// Update the user's status to allow for the app to re-prompt them
if (query.status[userID] !== `finished`) {
if (connected) {
query.status[userID] = `unprompted`;
} else {
query.status[userID] = `disconnected`;
};
maybeResolve(id);
};
query.app?.render({ parts: [ `users` ] });
};
};
};
export const QueryManager = {
has, get,
query, requery,
addResponse,
notify,
finish, cancel,
setApplication,
userActivity,
};