taf/module/data/Item/attribute.mjs

168 lines
4.3 KiB
JavaScript

import { isValidID, toID } from "../../utils/toID.mjs";
import { __ID__ } from "../../consts.mjs";
import { clamp } from "../../utils/clamp.mjs";
const { getProperty, hasProperty, setProperty } = foundry.utils;
export class AttributeItemData extends foundry.abstract.TypeDataModel {
// MARK: Schema
static defineSchema() {
const fields = foundry.data.fields;
return {
group: new fields.StringField({
blank: false,
trim: true,
nullable: true,
initial: null,
}),
key: new fields.StringField({
blank: false,
trim: true,
nullable: false,
}),
aboveTheFold: new fields.BooleanField({
initial: false,
}),
trigger: new fields.DocumentUUIDField({
embedded: false,
relative: false,
type: foundry.documents.Macro.documentName,
}),
/* The attributes current value */
value: new fields.NumberField({
integer: true,
}),
/* The minimum accepted value */
min: new fields.NumberField({
integer: true,
}),
/* The maximum accepted value */
max: new fields.NumberField({
integer: true,
}),
};
};
// #region Lifecycle
async _preCreate(data, options, user) {
// Prevent users from creating attributes if disallowed
if (
!game.settings.get(__ID__, `canPlayersManageAttributes`)
&& !user.isGM
) {
ui.notifications.error(_loc(`taf.notifs.error.cant-manage-attributes`));
return false;
};
// Assign the key as the ID'd name if isn't provided, or validate if
// it is provided.
if (!this.key) {
this.updateSource({ key: toID(this.parent.name) });
} else if (!isValidID(this.key)) {
ui.notifications.error(_loc(
`taf.notifs.error.invalid-attribute-key`,
{ key: this.key },
));
return false;
};
// Prevent duplicate Attribute keys from existing on a single Actor
if (this.parent.isEmbedded) {
const attr = this.parent.parent?.getAttribute(this.key);
if (attr) {
ui.notifications.error(
`taf.notifs.error.duplicate-attribute-key`,
{
localize: true,
format: { key: this.key },
},
);
return false;
};
};
return super._preCreate(data, options, user);
};
async _preUpdate(data, options, user) {
const allowed = await super._preUpdate(data, options, user);
if (allowed === false) { return false };
// Prevent invalid IDs
if (hasProperty(data, `system.key`) && !isValidID(data.system.key)) {
ui.notifications.error(_loc(
`taf.notifs.error.invalid-attribute-key`,
{ key: data.system.key },
));
delete data.system?.key;
};
// Prevent value going out of the bounds of min/max
if (hasProperty(data, `system.value`)) {
const value = getProperty(data, `system.value`);
const max = getProperty(data, `system.max`) ?? this.max;
let min = getProperty(data, `system.min`) ?? this.min;
if (max != null) { min ??= 0 };
setProperty(data, `system.value`, clamp(min, value, max));
};
};
// #endregion Lifecycle
// #region Methods
get isRange() {
return this.max !== null;
};
get inferredMinimum() {
if (this.isRange) {
return this.min ?? 0;
};
return null;
};
/**
* Executes the macro associated with this item, if the macro cannot be
* found or if the user does not permission to execute it, it will not be
* executed. This also provides some extra context into the roll data for chat
* macros, so that they can refer to the min/value/max properties of this
* specific item without actually needing to know which item called the macro.
*/
async execute() {
const macro = await fromUuid(this.trigger);
if (!macro || !macro.canExecute) { return };
// Provide the chat-specific context when required
if (macro.type === `chat`) {
const extraContext = {
name: this.parent.name,
min: this.min,
value: this.value,
max: this.max,
};
Hooks.once(`taf.getRollData`, (data) => {
data.active = extraContext;
});
// Apply any roll data additions to the message flavour as well
// since that doesn't get formatted by the ChatLog
Hooks.once(`preCreateChatMessage`, (message) => {
if (message.flavor.includes(`@active`)) {
const flavor = message.flavor.replaceAll(
/@active\.(\w+)/g,
(fullMatch, key) => {
return extraContext[key] || fullMatch;
},
);
message.updateSource({ flavor });
};
});
};
await macro?.execute({ item: this.parent });
};
// #endregion Methods
};