Investigate possibility of having different default attribute sets #68
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Reference: Foundry/taf#68
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This would be useful to have for games where PCs/NPCs have different attribute sets.
Originally requested by FireVisor in Discord
My official stance on this feature is that I will not be integrating a method to handle this within the system. My primary support for this is to create a new script macro for each "Template" that is desired, as it can be a super short macro that can be easily acquired by pulling the
system.attrproperty out of an actor that has the templates you wantA simple macro example is this, which will create the actor with the pre-defined attributes coded into the macro.
A more advanced macro example would be this, which allows creating an NPC from an existing actor in the world collection.