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19 commits

Author SHA1 Message Date
f5c7e1c4bc Add the toggle for item equipped status and inventory properties 2026-03-23 00:23:32 -06:00
44372d0a17 Add a customizable weight formatter function 2026-03-23 00:22:54 -06:00
6e2dfa1cf1 Add a toggle component 2026-03-23 00:08:30 -06:00
92553cb1f1 Realize I haven't updated the html-data for my custom elements and correct the descriptions 2026-03-19 23:32:20 -06:00
2b0fbdfa8b Finish the primary design of the item tab, still awaiting an equipped toggle 2026-03-19 23:31:50 -06:00
704ff4672a Get the item list styles finished, and start working on the weight summary / carry capacity for the tab 2026-03-19 00:23:01 -06:00
96eccc62f2 Add partial rerendering to document sheets via a custom mixin 2026-03-16 22:06:30 -06:00
761f0b6563 Fix eslint and lint the codebase 2026-03-16 22:01:06 -06:00
23a402f11a Get items appearing on the sheet, still a lot to do but this is a strong step in the right direction 2026-03-15 22:37:55 -06:00
6b03d62234 Add the item list compatibility for the Attribute Only Sheet 2026-03-15 15:47:28 -06:00
40f0e1ea2c Add support for the tabs in the two contentful Actor sheets 2026-03-15 15:35:57 -06:00
76d8f3675c Make group sorting be case insensitive 2026-03-14 16:02:37 -06:00
f2420a6848 Make the labels not take up so much space so that click events are a bit more predictable on when they happen 2026-03-14 16:01:01 -06:00
ce81212bbe Add a group property on the Item data model 2026-03-14 15:58:06 -06:00
c6ec60b5bf Update the Player data model and move it into an Actor folder since we now have an item data model 2026-03-13 21:45:13 -06:00
d9d66abf27 Add localization for the item sheet fields 2026-03-13 21:35:10 -06:00
94b3ec923b Finish getting the main item sheet completed and fully functional 2026-03-13 21:31:03 -06:00
2518c7cf05 Begin work on the most basic item sheet version 2026-03-13 01:05:52 -06:00
f91c3d2419 Create the Item data model 2026-03-08 13:11:14 -06:00
41 changed files with 1147 additions and 77 deletions

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@ -2,24 +2,36 @@
"version": 1.1, "version": 1.1,
"tags": [ "tags": [
{ {
"name": "dd-incrementer", "name": "taf-icon",
"description": "A number input that allows more flexible increase/decrease buttons", "description": "Loads an icon asynchronously, caching the result for future uses",
"attributes": [ "attributes": [
{ "name": "value", "description": "The initial value to put in the input" }, { "name": "name", "description": "The name of the icon, this is relative to the assets folder of the system" },
{ "name": "name", "description": "The form name to use when this input is used to submit data" }, { "name": "path", "description": "The full path of the icon, this will only be used if `name` isn't provided or fails to fetch." }
{ "name": "min", "description": "The minimum value that this input can contain" },
{ "name": "max", "description": "The maximum value that this input can contain" },
{ "name": "smallStep", "description": "The value that the input is changed by when clicking a delta button or using the up/down arrow key" },
{ "name": "largeStep", "description": "The value that the input is changed by when clicking a delta button with control held or using the page up/ page down arrow key" }
] ]
}, },
{ {
"name": "dd-icon", "name": "taf-svg",
"description": "Loads an icon asynchronously, caching the result for future uses", "description": "Loads an SVG file asynchronously, caching the result for future uses",
"attributes": [ "attributes": [
{ "name": "name", "description": "The name of the icon, this is relative to the assets folder of the dotdungeon system" }, { "name": "name", "description": "The name of the icon, this is relative to the assets folder of the system" },
{ "name": "path", "description": "The full path of the icon, this will only be used if `name` isn't provided or fails to fetch." } { "name": "path", "description": "The full path of the icon, this will only be used if `name` isn't provided or fails to fetch." }
] ]
},
{
"name": "taf-toggle",
"description": "A conveniency component for a toggle switch",
"attributes": [
{
"name": "type",
"description": "The type of toggle that this should be",
"values": [
{
"name": "round",
"description": "The slider is a full circle"
}
]
}
]
} }
], ],
"globalAttributes": [], "globalAttributes": [],

1
assets/icons/chevron.svg Normal file
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@ -0,0 +1 @@
<svg viewBox="0 0 100 100" xmlns="http://www.w3.org/2000/svg"><path d="M7.637 25.637a8.997 8.997 0 0 1 12.727 0L50 55.274l29.637-29.637c3.515-3.516 9.21-3.516 12.727 0s3.515 9.21 0 12.727l-36 36a8.997 8.997 0 0 1-12.727 0l-36-36a8.997 8.997 0 0 1 0-12.727" fill-rule="evenodd" fill="var(--colour, currentcolor)"/></svg>

After

Width:  |  Height:  |  Size: 319 B

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@ -29,7 +29,7 @@ export default [
// v14 Additions: // v14 Additions:
_loc: `readonly`, _loc: `readonly`,
_del: `reaonly`, _del: `readonly`,
_replace: `readonly`, _replace: `readonly`,
}, },
}, },
@ -72,7 +72,16 @@ export default [
"@stylistic/space-infix-ops": `warn`, "@stylistic/space-infix-ops": `warn`,
"@stylistic/eol-last": `warn`, "@stylistic/eol-last": `warn`,
"@stylistic/operator-linebreak": [`warn`, `before`], "@stylistic/operator-linebreak": [`warn`, `before`],
"@stylistic/indent": [`warn`, `tab`], "@stylistic/indent": [
`warn`,
`tab`,
{
SwitchCase: 1,
ignoredNodes: [
`.superClass CallExpression`,
],
},
],
"@stylistic/brace-style": [`off`], "@stylistic/brace-style": [`off`],
"@stylistic/quotes": [`warn`, `backtick`, { "avoidEscape": true }], "@stylistic/quotes": [`warn`, `backtick`, { "avoidEscape": true }],
"@stylistic/comma-dangle": [`warn`, { arrays: `always-multiline`, objects: `always-multiline`, imports: `always-multiline`, exports: `always-multiline`, functions: `always-multiline` }], "@stylistic/comma-dangle": [`warn`, { arrays: `always-multiline`, objects: `always-multiline`, imports: `always-multiline`, exports: `always-multiline`, functions: `always-multiline` }],

View file

@ -2,10 +2,18 @@
"TYPES": { "TYPES": {
"Actor": { "Actor": {
"player": "Player" "player": "Player"
},
"Item": {
"generic": "Generic Item"
} }
}, },
"taf": { "taf": {
"settings": { "settings": {
"actorDefaultAttributes": {
"name": "Remove Default Attributes",
"hint": "This removes the default attributes that are applied when a new actor is created, making it so that no attributes get created alongside the actor.",
"label": "Remove Attributes"
},
"canPlayersManageAttributes": { "canPlayersManageAttributes": {
"name": "Players Can Manage Attributes", "name": "Players Can Manage Attributes",
"hint": "This allows players who have edit access to a document to be able to edit what attributes those characters have via the attribute editor" "hint": "This allows players who have edit access to a document to be able to edit what attributes those characters have via the attribute editor"
@ -31,10 +39,9 @@
"true": "Resizable" "true": "Resizable"
} }
}, },
"actorDefaultAttributes": { "weightUnit": {
"name": "Remove Default Attributes", "name": "Weight Unit",
"hint": "This removes the default attributes that are applied when a new actor is created, making it so that no attributes get created alongside the actor.", "hint": "This unit is used to display the units for the weights of items and carrying capacity of actors. This does NOTHING beyond adding the unit into the displays, it will not automatically convert between any units."
"label": "Remove Attributes"
} }
}, },
"sheet-names": { "sheet-names": {
@ -52,7 +59,13 @@
"save-and-close": "Save and Close", "save-and-close": "Save and Close",
"delete": "Delete", "delete": "Delete",
"resizable": "Resizable", "resizable": "Resizable",
"not-resizable": "Not Resizable" "not-resizable": "Not Resizable",
"item": {
"weight": "Weight",
"quantity": "Quantity",
"equipped": "Equipped",
"group": "Group"
}
}, },
"Apps": { "Apps": {
"Ask": { "Ask": {
@ -70,7 +83,18 @@
"PlayerSheet": { "PlayerSheet": {
"manage-attributes": "Manage Attributes", "manage-attributes": "Manage Attributes",
"current-value": "Current value", "current-value": "Current value",
"max-value": "Maximum value" "max-value": "Maximum value",
"carry-capacity-used": "({percent}% Used)",
"carrying-capacity": {
"title": "Carrying Capacity:",
"label": "Maximum carrying weight"
},
"total-weight": "Total weight",
"toggle-item-description": "Show/Hide Item Description",
"tab-names": {
"content": "Content",
"items": "Items"
}
}, },
"QueryStatus": { "QueryStatus": {
"title": "Information Request Status", "title": "Information Request Status",

View file

@ -1,6 +1,6 @@
import { __ID__, filePath } from "../consts.mjs"; import { __ID__, filePath } from "../consts.mjs";
import { attributeSorter } from "../utils/attributeSort.mjs";
import { ask } from "../utils/DialogManager.mjs"; import { ask } from "../utils/DialogManager.mjs";
import { attributeSorter } from "../utils/attributeSort.mjs";
import { localizer } from "../utils/localizer.mjs"; import { localizer } from "../utils/localizer.mjs";
import { toID } from "../utils/toID.mjs"; import { toID } from "../utils/toID.mjs";
@ -29,7 +29,7 @@ export class AttributeManager extends HandlebarsApplicationMixin(ApplicationV2)
label: `Save As Defaults`, label: `Save As Defaults`,
visible: () => game.user.isGM, visible: () => game.user.isGM,
action: `saveAsDefault`, action: `saveAsDefault`,
} },
], ],
}, },
form: { form: {
@ -137,7 +137,7 @@ export class AttributeManager extends HandlebarsApplicationMixin(ApplicationV2)
const attrs = []; const attrs = [];
for (const [id, data] of Object.entries(this.#attributes)) { for (const [id, data] of Object.entries(this.#attributes)) {
if (data == null) { continue }; if (data == null) { continue };
if (game.release.generation >= 14 && data == _del) continue; if (game.release.generation >= 14 && data == _del) {continue}
attrs.push({ attrs.push({
id, id,
name: data.name, name: data.name,
@ -150,7 +150,7 @@ export class AttributeManager extends HandlebarsApplicationMixin(ApplicationV2)
}; };
// #endregion Data Prep // #endregion Data Prep
// #region Actions // #region Actions
/** /**
* @param {Event} event * @param {Event} event
*/ */
@ -227,7 +227,7 @@ export class AttributeManager extends HandlebarsApplicationMixin(ApplicationV2)
}, },
], ],
}, },
{ type: `divider` } { type: `divider` },
); );
continue; continue;
}; };
@ -254,6 +254,7 @@ export class AttributeManager extends HandlebarsApplicationMixin(ApplicationV2)
switch (response.state) { switch (response.state) {
case `errored`: case `errored`:
ui.notifications.error(response.error); ui.notifications.error(response.error);
// eslint-disable-next-line no-fallthrough
case `fronted`: case `fronted`:
return; return;
}; };

View file

@ -1,5 +1,7 @@
import { PlayerSheet } from "./PlayerSheet.mjs"; import { PlayerSheet } from "./PlayerSheet.mjs";
const removedParts = new Set([`content`, `tabs`]);
export class AttributeOnlyPlayerSheet extends PlayerSheet { export class AttributeOnlyPlayerSheet extends PlayerSheet {
// #region Options // #region Options
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
@ -10,6 +12,7 @@ export class AttributeOnlyPlayerSheet extends PlayerSheet {
static get PARTS() { static get PARTS() {
const parts = super.PARTS; const parts = super.PARTS;
delete parts.tabs;
delete parts.content; delete parts.content;
return parts; return parts;
}; };
@ -19,8 +22,15 @@ export class AttributeOnlyPlayerSheet extends PlayerSheet {
_configureRenderOptions(options) { _configureRenderOptions(options) {
super._configureRenderOptions(options); super._configureRenderOptions(options);
// don't attempt to rerender the content // don't attempt to rerender the parts that get removed
options.parts = options.parts?.filter(partID => partID !== `content`); options.parts = options.parts?.filter(partID => !removedParts.has(partID));
}; };
// #endregion Lifecycle // #endregion Lifecycle
// #region Data Prep
async _prepareItems(ctx) {
await super._prepareItems(ctx);
ctx.tabActive = true;
};
// #endregion Data Prep
}; };

View file

@ -0,0 +1,90 @@
import { __ID__, filePath } from "../consts.mjs";
import { TAFDocumentSheetMixin } from "./mixins/TAFDocumentSheetMixin.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ItemSheetV2 } = foundry.applications.sheets;
const { setProperty } = foundry.utils;
export class GenericItemSheet extends
TAFDocumentSheetMixin(
HandlebarsApplicationMixin(
ItemSheetV2,
)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
__ID__,
`GenericItemSheet`,
],
position: {
width: 400,
height: 450,
},
window: {
resizable: true,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
actions: {},
};
static PARTS = {
header: { template: filePath(`templates/GenericItemSheet/header.hbs`) },
content: { template: filePath(`templates/GenericItemSheet/content.hbs`) },
};
/**
* This tells the Application's TAFDocumentSheetMixin how to rerender this app
* when specific properties get changed on the actor, so that it doesn't need
* to full-app rendering if we can do a partial rerender instead.
*/
static PROPERTY_TO_PARTIAL = {
"name": [`header`],
"img": [`header`],
"system": [`content`],
};
// #endregion Options
// #region Instance Data
// #endregion Instance Data
// #region Lifecycle
async _prepareContext() {
return {
meta: {
idp: this.id,
editable: this.isEditable,
limited: this.isLimited,
},
item: this.item,
system: this.item.system,
};
};
async _preparePartContext(partID, ctx) {
switch (partID) {
case `content`: {
await this._prepareContentContext(ctx);
break;
};
};
return ctx;
};
async _prepareContentContext(ctx) {
const TextEditor = foundry.applications.ux.TextEditor.implementation;
setProperty(
ctx,
`enriched.system.description`,
await TextEditor.enrichHTML(this.item.system.description),
);
};
// #endregion Lifecycle
// #region Actions
// #endregion Actions
};

View file

@ -1,22 +1,20 @@
import { __ID__, filePath } from "../consts.mjs"; import { __ID__, filePath } from "../consts.mjs";
import { AttributeManager } from "./AttributeManager.mjs"; import { AttributeManager } from "./AttributeManager.mjs";
import { attributeSorter } from "../utils/attributeSort.mjs"; import { attributeSorter } from "../utils/attributeSort.mjs";
import { config } from "../config.mjs";
import { TAFDocumentSheetConfig } from "./TAFDocumentSheetConfig.mjs"; import { TAFDocumentSheetConfig } from "./TAFDocumentSheetConfig.mjs";
import { TAFDocumentSheetMixin } from "./mixins/TAFDocumentSheetMixin.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api; const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ActorSheetV2 } = foundry.applications.sheets; const { ActorSheetV2 } = foundry.applications.sheets;
const { getProperty, hasProperty } = foundry.utils; const { getProperty } = foundry.utils;
const { TextEditor } = foundry.applications.ux;
const propertyToParts = { export class PlayerSheet extends
"name": [`header`], TAFDocumentSheetMixin(
"img": [`header`], HandlebarsApplicationMixin(
"system.attr": [`attributes`], ActorSheetV2,
"system.attr.value": [`attributes`, `content`], )) {
"system.attr.max": [`attributes`, `content`],
"system.content": [`content`],
};
export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
// #region Options // #region Options
static DEFAULT_OPTIONS = { static DEFAULT_OPTIONS = {
@ -38,16 +36,60 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
actions: { actions: {
manageAttributes: this.#manageAttributes, manageAttributes: this.#manageAttributes,
configureSheet: this.#configureSheet, configureSheet: this.#configureSheet,
toggleExpand: this.#toggleExpand,
}, },
}; };
static PARTS = { static PARTS = {
header: { template: filePath(`templates/PlayerSheet/header.hbs`) }, header: { template: filePath(`templates/PlayerSheet/header.hbs`) },
attributes: { template: filePath(`templates/PlayerSheet/attributes.hbs`) }, attributes: { template: filePath(`templates/PlayerSheet/attributes.hbs`) },
tabs: { template: filePath(`templates/generic/tabs.hbs`) },
content: { template: filePath(`templates/PlayerSheet/content.hbs`) }, content: { template: filePath(`templates/PlayerSheet/content.hbs`) },
items: {
template: filePath(`templates/PlayerSheet/item-lists.hbs`),
scrollable: [``],
templates: [
filePath(`templates/PlayerSheet/item.hbs`),
],
},
};
/**
* This tells the Application's TAFDocumentSheetMixin how to rerender this app
* when specific properties get changed on the actor, so that it doesn't need
* to full-app rendering if we can do a partial rerender instead.
*/
static PROPERTY_TO_PARTIAL = {
"name": [`header`],
"img": [`header`],
"system.attr": [`attributes`],
"system.attr.value": [`attributes`, `content`],
"system.attr.max": [`attributes`, `content`],
"system.content": [`content`],
"system.carryCapacity": [`items`],
};
static TABS = {
primary: {
initial: `content`,
labelPrefix: `taf.Apps.PlayerSheet.tab-names`,
tabs: [
{ id: `content` },
{ id: `items` },
],
},
}; };
// #endregion Options // #endregion Options
// #region Instance Data
/**
* This Set is used to keep track of which items have had their full
* details expanded so that it can be persisted across rerenders as
* they occur.
*/
#expandedItems = new Set();
// #endregion Instance Data
// #region Lifecycle // #region Lifecycle
_initializeApplicationOptions(options) { _initializeApplicationOptions(options) {
const sizing = getProperty(options.document, `flags.${__ID__}.PlayerSheet.size`) ?? {}; const sizing = getProperty(options.document, `flags.${__ID__}.PlayerSheet.size`) ?? {};
@ -104,21 +146,6 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
return controls; return controls;
}; };
_configureRenderOptions(options) {
// Only rerender the parts of the app that got changed
if (options.renderContext === `updateActor`) {
const parts = new Set();
for (const property in propertyToParts) {
if (hasProperty(options.renderData, property)) {
propertyToParts[property].forEach(partID => parts.add(partID));
};
};
options.parts = options.parts?.filter(part => !parts.has(part)) ?? Array.from(parts);
};
super._configureRenderOptions(options);
};
async close() { async close() {
this.#attributeManager?.close(); this.#attributeManager?.close();
this.#attributeManager = null; this.#attributeManager = null;
@ -127,22 +154,38 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
// #endregion Lifecycle // #endregion Lifecycle
// #region Data Prep // #region Data Prep
async _preparePartContext(partID) { async _prepareContext() {
let ctx = { return {
meta: {
idp: this.id,
editable: this.isEditable,
},
actor: this.actor, actor: this.actor,
system: this.actor.system, system: this.actor.system,
editable: this.isEditable, editable: this.isEditable,
}; };
};
async _preparePartContext(partID, ctx) {
switch (partID) { switch (partID) {
case `attributes`: { case `attributes`: {
await this._prepareAttributes(ctx); await this._prepareAttributes(ctx);
break; break;
}; };
case `tabs`: {
ctx.hideTabs = this.actor.items.size <= 0;
ctx.tabs = await this._prepareTabs(`primary`);
break;
};
case `content`: { case `content`: {
await this._prepareContent(ctx); await this._prepareContent(ctx);
break; break;
}; };
case `items`: {
await this._prepareItems(ctx);
break;
};
}; };
return ctx; return ctx;
@ -165,19 +208,74 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
async _prepareContent(ctx) { async _prepareContent(ctx) {
// Whether or not the prose-mirror is toggled or always-edit // Whether or not the prose-mirror is toggled or always-edit
ctx.toggled = true; ctx.toggled = true;
ctx.tabActive = this.tabGroups.primary === `content` || this.actor.items.size === 0;
const TextEditor = foundry.applications.ux.TextEditor.implementation;
ctx.enriched = { ctx.enriched = {
system: { system: {
content: await TextEditor.enrichHTML(this.actor.system.content), content: await TextEditor.implementation.enrichHTML(this.actor.system.content),
}, },
}; };
}; };
async _prepareItems(ctx) {
ctx.tabActive = this.tabGroups.primary === `items`;
let totalWeight = 0;
ctx.itemGroups = [];
for (const [groupName, items] of Object.entries(this.actor.itemTypes)) {
const preparedItems = [];
let summedWeight = 0;
for (const item of items) {
summedWeight += item.system.quantifiedWeight;
preparedItems.push(await this._prepareItem(item));
};
totalWeight += summedWeight;
ctx.itemGroups.push({
name: groupName.titleCase(),
items: preparedItems,
weight: config.weightFormatter(totalWeight),
});
};
ctx.totalWeight = config.weightFormatter(totalWeight);
ctx.carryCapacityPercent = Math.round(totalWeight / this.actor.system.carryCapacity * 100);
};
async _prepareItem(item) {
const ctx = {
uuid: item.uuid,
img: item.img,
name: item.name,
equipped: item.system.equipped,
quantity: item.system.quantity,
weight: config.weightFormatter(item.system.quantifiedWeight),
isExpanded: this.#expandedItems.has(item.uuid),
canExpand: item.system.description.length > 0,
};
ctx.description = ``;
if (item.system.description.length > 0) {
ctx.description = await TextEditor.implementation.enrichHTML(item.system.description);
};
return ctx;
};
// #endregion Data Prep // #endregion Data Prep
// #region Actions // #region Actions
#attributeManager = null; #attributeManager = null;
/** @this {PlayerSheet} */
/**
* This action opens an instance of the AttributeManager application
* so that the user can edit and update all of the attributes for the
* actor. This persists the application instance for the duration of
* the ActorSheet's lifespan.
*
* @this {PlayerSheet}
*/
static async #manageAttributes() { static async #manageAttributes() {
this.#attributeManager ??= new AttributeManager({ document: this.actor }); this.#attributeManager ??= new AttributeManager({ document: this.actor });
if (this.#attributeManager.rendered) { if (this.#attributeManager.rendered) {
@ -190,6 +288,13 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
}; };
}; };
/**
* This action overrides the default Foundry action in order to tell
* it to open my custom DocumentSheetConfig application instead of
* opening the non-customized sheet config app.
*
* @this {PlayerSheet}
*/
static async #configureSheet(event) { static async #configureSheet(event) {
event.stopPropagation(); event.stopPropagation();
if ( event.detail > 1 ) { return } if ( event.detail > 1 ) { return }
@ -205,5 +310,27 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
window: { windowId: this.window.windowId }, window: { windowId: this.window.windowId },
}); });
}; };
/**
* This action is used by the item lists in order to expand/collapse
* the descriptions while maintaining that state across renders.
*
* @this {PlayerSheet}
*/
static async #toggleExpand(event, target) {
const element = target.closest(`[data-item-uuid]`);
const { itemUuid } = element?.dataset ?? {};
if (!itemUuid) { return };
const expanded = this.#expandedItems.has(itemUuid);
const newExpanded = !expanded;
this.#expandedItems[newExpanded ? `add` : `delete`]?.(itemUuid);
target.dataset.expanded = newExpanded;
const collapses = element.querySelectorAll(`[data-expanded]`);
collapses.forEach(el => {
el.dataset.expanded = newExpanded;
});
};
// #endregion Actions // #endregion Actions
}; };

View file

@ -26,10 +26,13 @@ export function StyledShadowElement(Base) {
/** @type {ShadowRoot} */ /** @type {ShadowRoot} */
_shadow; _shadow;
constructor() { constructor({focusable = false} = {}) {
super(); super();
this._shadow = this.attachShadow({ mode: `open` }); this._shadow = this.attachShadow({
mode: `open`,
delegatesFocus: focusable,
});
this._style = document.createElement(`style`); this._style = document.createElement(`style`);
this._shadow.appendChild(this._style); this._shadow.appendChild(this._style);
}; };

View file

@ -0,0 +1,97 @@
import { StyledShadowElement } from "./StyledShadowElement.mjs";
export class TafToggle extends StyledShadowElement(HTMLElement) {
static elementName = `taf-toggle`;
static _stylePath = `toggle.css`;
_mounted;
_internals;
constructor() {
super({ focusable: true });
this._internals = this.attachInternals();
this._internals.role = `checkbox`;
};
get type() {
return `checkbox`;
};
get name() {
return this.getAttribute(`name`);
};
set name(newName) {
this.setAttribute(`name`, newName);
};
get value() {
return this._input.value;
};
set value(newValue) {
this._input.value = newValue;
};
get checked() {
return this.hasAttribute(`checked`);
};
set checked(newValue) {
if (typeof newValue !== `boolean`) { return };
this.toggleAttribute(`checked`, newValue);
};
get disabled() {
return this.matches(`:disabled`);
};
set disabled(value) {
this.toggleAttribute(`disabled`, value);
};
get editable() {
return true;
};
connectedCallback() {
super.connectedCallback();
if (this._mounted) { return };
this._internals.checked = this.checked;
/*
This converts all of the double-dash prefixed properties on the
element to CSS variables so that they don't all need to be
provided by doing style=""
*/
for (const attrVar of this.attributes) {
if (attrVar.name?.startsWith(`var:`)) {
const prop = attrVar.name.replace(`var:`, ``);
this.style.setProperty(`--` + prop, attrVar.value);
};
};
const label = document.createElement(`label`);
label.dataset.type = `round`;
const input = document.createElement(`input`);
input.type = `checkbox`;
input.toggleAttribute(`switch`, true);
input.checked = this.checked;
label.appendChild(input);
const slider = document.createElement(`div`);
slider.classList = `slider`;
label.appendChild(slider);
this._shadow.appendChild(label);
this._mounted = true;
};
disconnectedCallback() {
super.disconnectedCallback();
if (!this._mounted) { return };
this._mounted = false;
};
};

View file

@ -1,10 +1,12 @@
import { Logger } from "../../utils/Logger.mjs"; import { Logger } from "../../utils/Logger.mjs";
import { TafIcon } from "./Icon.mjs"; import { TafIcon } from "./Icon.mjs";
import { TafSVGLoader } from "./svgLoader.mjs"; import { TafSVGLoader } from "./svgLoader.mjs";
import { TafToggle } from "./Toggle.mjs";
const components = [ const components = [
TafSVGLoader, TafSVGLoader,
TafIcon, TafIcon,
TafToggle,
]; ];
export function registerCustomComponents() { export function registerCustomComponents() {

View file

@ -0,0 +1,36 @@
const { hasProperty } = foundry.utils;
export function TAFDocumentSheetMixin(HandlebarsApplication) {
class TAFDocumentSheet extends HandlebarsApplication {
/** @type {Record<string, string[]> | null} */
static PROPERTY_TO_PARTIAL = null;
/**
* This override is used by the mixin in order to allow for partial
* re-rendering of applications based on what properties changed.
* It requires that a static PROPERTY_TO_PARTIAL to be defined as
* an object of path keys to arrays of part IDs in order to work.
* This will not interfere with renders that are not started as
* part of the actor update lifecycle.
*/
_configureRenderOptions(options) {
if (options.renderContext === `updateActor`) {
const propertyToParts = this.constructor.PROPERTY_TO_PARTIAL;
if (propertyToParts) {
const parts = new Set();
for (const property in propertyToParts) {
if (hasProperty(options.renderData, property)) {
propertyToParts[property].forEach(partID => parts.add(partID));
};
};
options.parts = options.parts?.filter(part => !parts.has(part)) ?? Array.from(parts);
}
};
super._configureRenderOptions(options);
};
};
return TAFDocumentSheet;
};

7
module/config.mjs Normal file
View file

@ -0,0 +1,7 @@
import { formatWeight } from "./utils/formatWeight.mjs";
const { deepSeal } = foundry.utils;
export const config = CONFIG.TAF = deepSeal({
weightFormatter: formatWeight,
});

View file

@ -7,6 +7,11 @@ export class PlayerData extends foundry.abstract.TypeDataModel {
trim: true, trim: true,
initial: ``, initial: ``,
}), }),
carryCapacity: new fields.NumberField({
min: 0,
nullable: true,
initial: null,
}),
attr: new fields.TypedObjectField( attr: new fields.TypedObjectField(
new fields.SchemaField({ new fields.SchemaField({
name: new fields.StringField({ blank: false, trim: true }), name: new fields.StringField({ blank: false, trim: true }),

View file

@ -0,0 +1,41 @@
import { toPrecision } from "../../utils/roundToPrecision.mjs";
export class GenericItemData extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
group: new fields.StringField({
blank: false,
trim: true,
initial: null,
nullable: true,
}),
weight: new fields.NumberField({
min: 0,
initial: 0,
nullable: false,
}),
quantity: new fields.NumberField({
integer: true,
min: 0,
initial: 1,
}),
equipped: new fields.BooleanField({
initial: true,
}),
description: new fields.HTMLField({
blank: true,
trim: true,
initial: ``,
}),
};
};
/**
* Calculates the total weight of the item based on the quantity of it, this
* rounds the number to the nearest 2 decimal places.
*/
get quantifiedWeight() {
return toPrecision(this.weight * this.quantity, 2);
};
};

View file

@ -6,6 +6,11 @@ const { hasProperty } = foundry.utils;
export class TAFActor extends Actor { export class TAFActor extends Actor {
// #region Lifecycle // #region Lifecycle
/**
* This makes sure that the actor gets created with the global attributes if
* they exist, while still allowing programmatic creation through the API with
* specific attributes.
*/
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
// Assign the defaults from the world setting if they exist // Assign the defaults from the world setting if they exist
@ -17,8 +22,19 @@ export class TAFActor extends Actor {
return super._preCreate(data, options, user); return super._preCreate(data, options, user);
}; };
/**
* This resets the cache of the item groupings whenever a descedant document
* gets changed (created, updated, deleted) so that we keep the cache as close
* to accurate as can be possible.
*/
_onEmbeddedDocumentChange(...args) {
super._onEmbeddedDocumentChange(...args);
this.#sortedTypes = null;
};
// #endregion Lifecycle // #endregion Lifecycle
// #region Token Attributes
async modifyTokenAttribute(attribute, value, isDelta = false, isBar = true) { async modifyTokenAttribute(attribute, value, isDelta = false, isBar = true) {
const attr = foundry.utils.getProperty(this.system, attribute); const attr = foundry.utils.getProperty(this.system, attribute);
const current = isBar ? attr.value : attr; const current = isBar ? attr.value : attr;
@ -40,9 +56,18 @@ export class TAFActor extends Actor {
return allowed !== false ? this.update(updates) : this; return allowed !== false ? this.update(updates) : this;
}; };
// #endregion Token Attributes
// #region Roll Data
getRollData() { getRollData() {
const data = {}; /*
All properties assigned during this phase of the roll data prep can potentially
be overridden by users creating attributes of the same key, if users shouldn't
be able to override, assign the property before the return of this function.
*/
const data = {
carryCapacity: this.system.carryCapacity ?? null,
};
if (`attr` in this.system) { if (`attr` in this.system) {
for (const attrID in this.system.attr) { for (const attrID in this.system.attr) {
@ -60,4 +85,24 @@ export class TAFActor extends Actor {
return data; return data;
}; };
// #endregion Roll Data
// #region Getters
#sortedTypes = null;
get itemTypes() {
if (this.#sortedTypes) { return this.#sortedTypes };
const types = {};
for (const item of this.items) {
if (item.type !== `generic`) {
types[item.type] ??= [];
types[item.type].push(item);
} else {
const group = item.system.group?.toLowerCase() ?? `items`;
types[group] ??= [];
types[group].push(item);
};
};
return this.#sortedTypes = types;
};
// #endregion Getters
}; };

View file

@ -1,7 +0,0 @@
const { Item } = foundry.documents;
export class TAFItem extends Item {
async _preCreate() {
return false;
};
};

View file

@ -1,15 +1,16 @@
// Apps // Apps
import { AttributeOnlyPlayerSheet } from "../apps/AttributeOnlyPlayerSheet.mjs"; import { AttributeOnlyPlayerSheet } from "../apps/AttributeOnlyPlayerSheet.mjs";
import { GenericItemSheet } from "../apps/GenericItemSheet.mjs";
import { PlayerSheet } from "../apps/PlayerSheet.mjs"; import { PlayerSheet } from "../apps/PlayerSheet.mjs";
import { SingleModePlayerSheet } from "../apps/SingleModePlayerSheet.mjs"; import { SingleModePlayerSheet } from "../apps/SingleModePlayerSheet.mjs";
// Data Models // Data Models
import { PlayerData } from "../data/Player.mjs"; import { GenericItemData } from "../data/Item/generic.mjs";
import { PlayerData } from "../data/Actor/player.mjs";
// Documents // Documents
import { TAFActor } from "../documents/Actor.mjs"; import { TAFActor } from "../documents/Actor.mjs";
import { TAFCombatant } from "../documents/Combatant.mjs"; import { TAFCombatant } from "../documents/Combatant.mjs";
import { TAFItem } from "../documents/Item.mjs";
import { TAFTokenDocument } from "../documents/Token.mjs"; import { TAFTokenDocument } from "../documents/Token.mjs";
// Settings // Settings
@ -25,16 +26,18 @@ import { registerSockets } from "../sockets/_index.mjs";
Hooks.on(`init`, () => { Hooks.on(`init`, () => {
Logger.debug(`Initializing`); Logger.debug(`Initializing`);
// #region Documents
CONFIG.Token.documentClass = TAFTokenDocument; CONFIG.Token.documentClass = TAFTokenDocument;
CONFIG.Actor.documentClass = TAFActor; CONFIG.Actor.documentClass = TAFActor;
CONFIG.Combatant.documentClass = TAFCombatant; CONFIG.Combatant.documentClass = TAFCombatant;
// #endregion Documents
// #region Data Models
CONFIG.Actor.dataModels.player = PlayerData; CONFIG.Actor.dataModels.player = PlayerData;
CONFIG.Item.dataModels.generic = GenericItemData;
// #endregion Data Models
// We disable items in the system for now // #region Sheets
CONFIG.Item.documentClass = TAFItem;
delete CONFIG.ui.sidebar.TABS.items;
foundry.documents.collections.Actors.registerSheet( foundry.documents.collections.Actors.registerSheet(
__ID__, __ID__,
PlayerSheet, PlayerSheet,
@ -54,6 +57,16 @@ Hooks.on(`init`, () => {
{ label: `taf.sheet-names.AttributeOnlyPlayerSheet` }, { label: `taf.sheet-names.AttributeOnlyPlayerSheet` },
); );
foundry.documents.collections.Items.registerSheet(
__ID__,
GenericItemSheet,
{
makeDefault: true,
label: `taf.sheet-names.GenericItemSheet`,
},
);
// #endregion Sheets
registerWorldSettings(); registerWorldSettings();
registerSockets(); registerSockets();

View file

@ -1,6 +1,6 @@
import { __ID__ } from "../consts.mjs"; import { __ID__ } from "../consts.mjs";
Hooks.on(`renderSettingsConfig`, (app, html, context, options) => { Hooks.on(`renderSettingsConfig`, (app, html) => {
/* /*
This section is used to insert a button into the settings config that unsets This section is used to insert a button into the settings config that unsets
a world setting when it exists but doesn't allow any other form of editing it. a world setting when it exists but doesn't allow any other form of editing it.

View file

@ -13,6 +13,15 @@ export function registerWorldSettings() {
scope: `world`, scope: `world`,
}); });
game.settings.register(__ID__, `weightUnit`, {
name: `taf.settings.weightUnit.name`,
hint: `taf.settings.weightUnit.hint`,
config: true,
type: String,
default: ``,
scope: `world`,
});
game.settings.register(__ID__, `canPlayersManageAttributes`, { game.settings.register(__ID__, `canPlayersManageAttributes`, {
name: `taf.settings.canPlayersManageAttributes.name`, name: `taf.settings.canPlayersManageAttributes.name`,
hint: `taf.settings.canPlayersManageAttributes.hint`, hint: `taf.settings.canPlayersManageAttributes.hint`,

View file

@ -0,0 +1,12 @@
import { __ID__ } from "../consts.mjs";
import { toPrecision } from "./roundToPrecision.mjs";
/**
* Formats a numerical value as a weight.
*
* @param {number} weight The numerical weight to format
*/
export function formatWeight(weight) {
const unit = game.settings.get(__ID__, `weightUnit`);
return toPrecision(weight, 2) + unit;
};

View file

@ -0,0 +1,20 @@
/**
* Takes a possibly-decimal value and rounds after a certain precision, keeping
* only the specified amount of decimals.
*
* @param {number} value The value that is to be rounded.
* @param {number} precision The number of decimal places to round to. Must be a
* positive integer.
* @returns The rounded number
*/
export function toPrecision(value, precision = 1) {
if (!Number.isInteger(precision)) {
throw `Precision must be an integer`;
};
if (precision < 0) {
throw `Precision must be greater than or equal to 0`;
};
const m = 10 ** precision;
return Math.round(value * m) / m;
};

View file

@ -0,0 +1,53 @@
.taf.GenericItemSheet {
.bordered {
border-radius: 8px;
border: 1px solid rebeccapurple;
}
.sheet-header {
display: grid;
grid-template-columns: auto 1fr min-content 75px;
gap: 4px;
align-items: center;
padding: 4px;
img {
border-radius: 4px;
}
}
.content {
display: contents;
}
.property {
display: grid;
grid-template-columns: 1fr 100px;
align-items: center;
justify-items: left;
gap: 8px;
input[type="checkbox"] {
justify-self: end;
}
}
.description {
flex-grow: 1;
overflow: hidden;
--table-row-color-odd: var(--table-header-bg-color);
&:not(:has(> prose-mirror)) {
padding: 0.5rem;
}
}
prose-mirror {
height: 100%;
menu {
border-bottom-left-radius: 0;
border-bottom-right-radius: 0;
}
}
}

View file

@ -37,6 +37,126 @@
} }
} }
.items-tab.active {
display: flex;
flex-direction: column;
gap: 8px;
}
.inventory-summary {
display: flex;
flex-direction: row;
gap: 4px;
align-items: center;
background: var(--inventory-summary-background);
color: var(--inventory-summary-colour);
padding: 6px;
border-radius: 4px;
input {
width: 75px;
text-align: center;
background: var(--inventory-input-background);
color: var(--inventory-input-colour);
text-align: center;
&:disabled {
color: var(--inventory-input-disabled-colour);
cursor: not-allowed;
}
}
}
.item-list-header {
display: flex;
flex-direction: row;
gap: 8px;
border-radius: 6px 6px 0 0;
padding: 6px 6px 4px;
margin-bottom: 2px;
background: var(--item-list-header-background);
color: var(--item-list-header-color);
}
.item-list {
display: flex;
flex-direction: column;
gap: 2px;
list-style: none;
margin: 0;
padding: 0;
}
.item {
background: var(--item-card-background);
color: var(--item-card-color);
overflow: hidden;
margin-bottom: 0;
.summary {
display: grid;
grid-template-columns: min-content auto 1fr 50px auto;
align-items: center;
gap: 8px;
background: var(--item-card-header-background);
color: var(--item-card-header-color);
padding: 4px;
img {
--size: 35px;
width: var(--size);
height: var(--size);
border-radius: 6px;
}
.title {
display: flex;
flex-direction: column;
gap: 4px;
}
.name {
font-size: 1.1rem;
}
.subtitle {
font-size: 0.7rem;
opacity: 90%;
}
input, button {
background: var(--item-card-header-input-background);
color: var(--item-card-header-input-colour);
text-align: center;
}
}
.expand-button {
border: none;
aspect-ratio: 1;
&:focus-visible {
filter: brightness(150%);
outline: none;
}
&[data-expanded="true"] {
rotate: 180deg;
}
}
.full-details {
padding: 4px;
&[data-expanded="false"] {
display: none;
}
}
&:last-child {
border-radius: 0 0 6px 6px;
}
}
.content { .content {
flex-grow: 1; flex-grow: 1;
overflow: hidden; overflow: hidden;

View file

@ -6,4 +6,26 @@
gap: 0.5rem; gap: 0.5rem;
overflow: auto; overflow: auto;
} }
> .window-content nav.system-tabs {
display: flex;
flex-direction: row;
justify-content: left;
align-items: center;
gap: 8px;
button {
border: none;
text-shadow: none;
box-shadow: none;
&.active {
outline: 1px solid var(--tab-button-active-border);
}
&:hover {
background: var(--tab-button-hover-bg);
}
}
}
} }

View file

@ -0,0 +1,55 @@
:host {
display: block;
}
input {
width: 0;
height: 0;
margin: 0;
padding: 0;
}
.slider {
width: var(--size, 16px);
height: var(--size, 16px);
background: var(
--slider-colour,
var(--toggle-slider-unchecked-colour)
);
transition: all var(--speed, 150ms) ease-in-out;
border-radius: 9999px;
}
label {
display: flex;
padding: var(--padding, 4px);
height: calc(var(--size, 16px) + (var(--padding, 4px) * 2));
width: calc((var(--size, 16px) * 2) + (var(--padding, 4px) * 2));
border-radius: 9999px;
background: var(
--toggle-background,
var(--toggle-background-colour)
);
box-sizing: border-box;
cursor: pointer;
/* Non-checked, clicking */
&:active .slider {
width: calc(var(--size, 16px) * 1.5);
}
/* checked, non-clicking */
& > :checked + .slider {
transform: translateX(var(--size, 16px));
background: var(
--slider-checked-colour,
var(--toggle-slider-checked-colour)
);
}
/* checked, clicking */
&:active > :checked + .slider {
width: calc(var(--size, 16px) * 1.5);
transform: translateX(calc(var(--size, 16px) * 0.5));
}
}

View file

@ -1,5 +1,14 @@
.taf > .window-content { .taf > .window-content {
h1, h2, h3, h4, h5, h6 { h1, h2, h3, h4, h5, h6 {
font-family: var(--font-body);
color: currentColor;
margin: 0; margin: 0;
} }
h1 { font-size: 1.25rem; }
h2 { font-size: 1.20rem; }
h3 { font-size: 1.15rem; }
h4 { font-size: 1.1rem; }
h5 { font-size: 1.1rem; }
h6 { font-size: 1.1rem; }
} }

View file

@ -1,4 +1,6 @@
.taf > .window-content input { .taf > .window-content input {
border: none;
&.large { &.large {
--input-height: 2.5rem; --input-height: 2.5rem;
font-size: 1.75rem; font-size: 1.75rem;

View file

@ -1,9 +1,10 @@
@layer resets, themes, elements, components, partials, apps, exceptions; @layer resets, themes, elements, components, partials, apps, exceptions;
/* Resets */ /* Resets */
@import url("./resets/button.css") layer(resets);
@import url("./resets/hr.css") layer(resets); @import url("./resets/hr.css") layer(resets);
@import url("./resets/inputs.css") layer(resets); @import url("./resets/inputs.css") layer(resets);
@import url("./resets/button.css") layer(resets); @import url("./resets/tabs.css") layer(resets);
/* Themes */ /* Themes */
@import url("./themes/dark.css") layer(themes); @import url("./themes/dark.css") layer(themes);
@ -24,6 +25,7 @@
@import url("./Apps/common.css") layer(apps); @import url("./Apps/common.css") layer(apps);
@import url("./Apps/Ask.css") layer(apps); @import url("./Apps/Ask.css") layer(apps);
@import url("./Apps/AttributeManager.css") layer(apps); @import url("./Apps/AttributeManager.css") layer(apps);
@import url("./Apps/GenericItemSheet.css") layer(apps);
@import url("./Apps/PlayerSheet.css") layer(apps); @import url("./Apps/PlayerSheet.css") layer(apps);
@import url("./Apps/QueryStatus.css") layer(apps); @import url("./Apps/QueryStatus.css") layer(apps);
@import url("./Apps/TAFDocumentSheetConfig.css") layer(apps); @import url("./Apps/TAFDocumentSheetConfig.css") layer(apps);

View file

@ -1,3 +1,8 @@
.taf > .window-content button { .taf > .window-content button {
height: initial; height: initial;
&:focus {
outline: none;
box-shadow: none;
}
} }

10
styles/resets/tabs.css Normal file
View file

@ -0,0 +1,10 @@
.taf > .window-content {
nav.tabs.system-tabs {
all: initial;
}
nav.sheet-tabs.top-tabs {
margin-inline: 0;
margin-top: calc(var(--spacer-8) * -1);
}
}

View file

@ -4,6 +4,29 @@
--spinner-outer-colour: white; --spinner-outer-colour: white;
--spinner-inner-colour: #FF3D00; --spinner-inner-colour: #FF3D00;
--toggle-background-colour: #171e26;
--toggle-slider-unchecked-colour: maroon;
--toggle-slider-checked-colour: green;
--tab-button-active-border: rebeccapurple;
--tab-button-hover-bg: var(--color-cool-3);
--inventory-summary-background: #171e26;
--inventory-summary-colour: white;
--inventory-input-background: #2b3642;
--inventory-input-colour: white;
--inventory-input-disabled-colour: gray;
--item-list-header-background: #171e26;
--item-list-header-color: white;
--item-card-background: #1d262f;
--item-card-color: white;
--item-card-header-background: #242d38;
--item-card-header-color: white;
--item-card-header-input-background: #2b3642;
--item-card-header-input-colour: white;
--item-card-header-disabled-input-colour: gray;
/* Chip Variables */ /* Chip Variables */
--chip-color: #fff7ed; --chip-color: #fff7ed;
--chip-background: #2b3642; --chip-background: #2b3642;

View file

@ -4,6 +4,9 @@
--spinner-outer-colour: black; --spinner-outer-colour: black;
--spinner-inner-colour: #FF3D00; --spinner-inner-colour: #FF3D00;
--tab-button-active: rebeccapurple;
--tab-button-hover-bg: var(--color-light-3);
/* Chip Variables */ /* Chip Variables */
--chip-color: #18181b; --chip-color: #18181b;
--chip-background: #fafafa; --chip-background: #fafafa;

View file

@ -0,0 +1,3 @@
:root {
--steel-650: #2b3642;
}

View file

@ -39,7 +39,14 @@
"filePathFields": {} "filePathFields": {}
} }
}, },
"Item": {} "Item": {
"generic": {
"htmlFields": [
"description"
],
"filePathFields": {}
}
}
}, },
"socket": true, "socket": true,
"flags": { "flags": {

View file

@ -0,0 +1,52 @@
<div class="content">
<div class="property">
<label for="{{meta.idp}}-weight">
{{localize "taf.misc.item.weight"}}
</label>
<input
type="number"
id="{{meta.idp}}-weight"
name="system.weight"
value="{{system.weight}}"
{{disabled (not meta.editable)}}
>
</div>
<div class="property">
<label for="{{meta.idp}}-group">
{{localize "taf.misc.item.group"}}
</label>
<input
type="text"
id="{{meta.idp}}-group"
name="system.group"
value="{{system.group}}"
{{disabled (not meta.editable)}}
>
</div>
<div class="property">
<label for="{{meta.idp}}-equipped">
{{localize "taf.misc.item.equipped"}}
</label>
<input
type="checkbox"
id="{{meta.idp}}-equipped"
name="system.equipped"
{{checked system.equipped}}
{{disabled (not meta.editable)}}
>
</div>
<div class="bordered description">
{{#if meta.editable}}
<prose-mirror
name="system.description"
value="{{system.description}}"
collaborate="true"
data-document-uuid="{{item.uuid}}"
>
{{{ enriched.system.description }}}
</prose-mirror>
{{else}}
{{{ enriched.system.description }}}
{{/if}}
</div>
</div>

View file

@ -0,0 +1,28 @@
<header class="sheet-header bordered">
<img
src="{{item.img}}"
data-action="editImage"
data-edit="img"
title="{{item.name}}"
height="48"
width="48"
>
<input
type="text"
class="large"
name="name"
value="{{item.name}}"
title="{{item.name}}"
{{disabled (not meta.editable)}}
placeholder="{{localize "Name"}}"
>
<span aria-hidden="true">x</span>
<input
type="number"
name="system.quantity"
value="{{system.quantity}}"
{{disabled (not meta.editable)}}
data-tooltip
aria-label="{{localize "taf.misc.item.quantity"}}"
>
</header>

View file

@ -1,4 +1,8 @@
<div class="content"> <div
class="content tab {{ifThen tabActive "active" ""}}"
data-group="primary"
data-tab="content"
>
{{#if editable}} {{#if editable}}
<prose-mirror <prose-mirror
class="actor-text" class="actor-text"

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<div
class="tab items-tab {{ifThen tabActive "active" ""}}"
data-group="primary"
data-tab="items"
>
<section class="inventory-summary">
<h3 class="grow">
{{localize "taf.Apps.PlayerSheet.carrying-capacity.title"}}
</h3>
<div>
{{localize
"taf.Apps.PlayerSheet.carry-capacity-used"
percent=carryCapacityPercent
}}
</div>
<input
type="text"
value="{{totalWeight}}"
disabled
aria-label="{{localize "taf.Apps.PlayerSheet.total-weight"}}"
data-tooltip
data-tooltip-direction="UP"
>
<div aria-hidden="true">
/
</div>
<input
type="number"
name="system.carryCapacity"
value="{{system.carryCapacity}}"
aria-label="{{localize "taf.Apps.PlayerSheet.carrying-capacity.label"}}"
data-tooltip
data-tooltip-direction="UP"
>
</section>
{{#each itemGroups as | group |}}
<section>
<div class="item-list-header">
<h3 class="grow">
{{ group.name }}
</h3>
<span class="weight">
{{ group.weight }}
</span>
</div>
<ul class="item-list">
{{#each group.items as |item|}}
{{> (systemFilePath "templates/PlayerSheet/item.hbs") item }}
{{/each}}
</ul>
</section>
{{/each}}
</div>

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<li
class="item"
data-item-uuid="{{uuid}}"
>
<div class="summary">
<taf-toggle
var:size="8px"
var:padding="2px"
{{checked equipped}}
></taf-toggle>
<img
src="{{img}}"
alt=""
>
<div class="title">
<span class="name">{{ name }}</span>
<span class="subtitle">{{ weight }}</span>
</div>
<input
type="number"
value="{{quantity}}"
>
<button
type="button"
class="expand-button"
data-action="toggleExpand"
data-expanded="{{isExpanded}}"
{{disabled (not canExpand)}}
aria-label="{{localize "taf.Apps.PlayerSheet.toggle-item-description"}}"
>
<taf-icon
name="icons/chevron"
var:colour="var(--item-card-header-input-color)"
></taf-icon>
</button>
</div>
{{#if canExpand}}
<div
class="full-details"
data-expanded="{{isExpanded}}"
>
{{{ description }}}
</div>
{{/if}}
</li>

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{{#if hideTabs}}
<template></template>
{{else}}
<nav class="tabs system-tabs">
{{#each tabs as |tab|}}
<button
type="button"
class="{{tab.cssClass}}"
data-action="tab"
data-group="{{tab.group}}"
data-tab="{{tab.id}}"
>
{{localize tab.label}}
</button>
{{/each}}
</nav>
{{/if}}