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5d951d043b
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Lint and cleanup unused code
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2026-04-26 19:39:44 -06:00 |
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0c694d2166
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Sort the attributes and attribute groups by name for now
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2026-04-25 22:37:04 -06:00 |
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dbaac0cf29
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Prevent aboveTheFold attributes from being listed in the tab
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2026-04-25 22:30:24 -06:00 |
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edceb5b384
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Make the player sheet list use the inferred minimum and actually update the embedded document
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2026-04-25 19:51:30 -06:00 |
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d2599d0db3
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Make it so preUpdate hooks can't violate my data model constraints
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2026-04-25 19:39:25 -06:00 |
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05dcb9afbd
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Prevent attributes with a min/max from going out of bounds during update
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2026-04-25 19:38:53 -06:00 |
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e8c73de6bd
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Implement the Attribute sheet for editing
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2026-04-25 19:30:38 -06:00 |
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599789ec13
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Fix attribute schema allowing key to be nullable
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2026-04-25 19:07:54 -06:00 |
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7b127069b7
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Get the basic listing of attributes for the tab
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2026-04-25 15:31:24 -06:00 |
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c2b2376699
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Update the template paths to point at the right subfolder structure
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2026-04-25 14:04:26 -06:00 |
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bda5d05969
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Prevent the attribute Items from getting invalid keys
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2026-04-25 14:01:21 -06:00 |
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3a7ffa4332
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Consolidate both context menus into a single one
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2026-04-23 21:24:54 -06:00 |
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2cc43bd6e5
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Remove unused import
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2026-04-23 21:19:53 -06:00 |
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5a4368b5e0
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Fix bug causing sheets to not render when the actor has no attribute items
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2026-04-23 21:19:18 -06:00 |
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e9d92d3db1
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Add the item UUID into the fieldset and add a context menu to edit/delete primary attributes
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2026-04-23 21:18:57 -06:00 |
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60d29adc3e
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Add placeholder tab template
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2026-04-23 21:18:15 -06:00 |
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6ccc10f897
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Prevent attribute items from being embedded if there is already an attribute with the same key
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2026-04-23 18:06:00 -06:00 |
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f1499d1c3d
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Get started on the required infrastructure for the attributes tab
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2026-04-23 17:48:22 -06:00 |
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2c915c82e8
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Fix a bug with the item groups having the formatted totalWeight instead of group-only weight
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2026-04-23 17:20:12 -06:00 |
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5073c972e8
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Rip out the _preUpdate handling, it's complicated and messy to maintain
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2026-04-23 17:04:17 -06:00 |
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7970cb64c8
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Add clamp utility
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2026-04-23 17:03:15 -06:00 |
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90447de742
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Add _preUpdate handling to the player actor subtype to forward any attribute updates into the appropriate embedded item
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2026-04-22 18:00:50 -06:00 |
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b856708b93
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Add isRange for an attribute item
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2026-04-22 17:59:55 -06:00 |
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f932c6d774
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Add an EphemeralObjectField that only allows deleting itself from the db and showing up in diffs
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2026-04-22 17:25:30 -06:00 |
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12651938ed
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Prevent attribute Items from showing up in the Items tab of actor sheets
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2026-04-21 23:39:14 -06:00 |
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59d2d57ed7
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Remove unused schema property
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2026-04-21 17:43:32 -06:00 |
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153f48a7c3
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Improve cloning-detection in the preCreate hook so that we can ignore duplications for creating attribute items
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2026-04-21 17:42:32 -06:00 |
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71fce2c0ca
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Update the preCreate hook to create the attribute items if there are no items in the actor
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2026-04-21 17:30:42 -06:00 |
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3e1f14f957
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Move the _preCreate logic into the Data Model instead of the Document
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2026-04-21 17:23:28 -06:00 |
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f558b08c75
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Add a migration for the world setting to make it use an array of item schemas
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2026-04-21 16:53:04 -06:00 |
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6461057647
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Lint the code that I fairly copy-pasted from draw-steel
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2026-04-20 23:22:19 -06:00 |
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3fff439483
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Rename "operations" -> "worldOperations" to make it clearer what it's for
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2026-04-20 23:20:58 -06:00 |
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4e1714ee93
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Finish the one-time migration script for loading old worlds
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2026-04-20 23:13:10 -06:00 |
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9269a68aa6
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Switch the TOF into a non-persisted ObjectField
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2026-04-20 21:28:57 -06:00 |
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11f9e407a3
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Temporarily make it so that the attribute items don't cause the sheet to break during rendering
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2026-04-20 21:28:07 -06:00 |
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b0a3d972f0
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Add committing of the db operations into the migration lifecycle
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2026-04-20 21:25:48 -06:00 |
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85e3838396
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Add reference comment for the modifyBatch method
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2026-04-19 23:43:12 -06:00 |
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14f76e0a27
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Begin working on the migration script upon world load for Actors
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2026-04-19 23:41:49 -06:00 |
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8f8da244c0
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Add the Attribute item data model
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2026-04-19 14:53:05 -06:00 |
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86ff3c9b79
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Fix the tabActive for the content tab since we assert the selected tab on render
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2026-04-14 20:47:44 -06:00 |
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0e966f4b6a
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Make the comment read nicer
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2026-04-12 22:42:20 -06:00 |
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4bbca4e786
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Remove the tabs partial from the removedParts set
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2026-04-12 22:41:42 -06:00 |
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57b902f986
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Lint the code
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2026-04-12 22:39:12 -06:00 |
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48760343ce
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Merge remote-tracking branch 'origin/main' into feature/item-support
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2026-04-12 22:26:59 -06:00 |
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e128f2a828
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Enable the item tab hiding on the Attribute-only actor sheet
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2026-04-12 18:07:46 -06:00 |
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76f5a4f27a
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Add an assertion that makes sure that tabs which should be hidden do not get displayed to the user if the condition becomes falsy due to a document update
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2026-04-12 17:57:42 -06:00 |
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fc24caf08a
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Add header control for adding an embedded item into an actor.
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2026-04-08 01:08:52 -06:00 |
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f05311d7c8
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Hide the "% used" indicator when there is no maximum capacity, and add a placeholder to be more explicit for the input
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2026-04-06 22:47:53 -06:00 |
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e4e1f30fcb
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Add comments for the v13 shims to make it easier to find them
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2026-04-05 20:23:11 -06:00 |
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cfa352e5e0
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Allow negative item quantities, don't allow negative weights
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2026-04-05 20:14:18 -06:00 |
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