Begin working on an attempt to make the required setting, but be blocked by Foundry for listening to open/close events on the prose-mirror editor

This commit is contained in:
Oliver 2025-11-22 00:08:19 -07:00
parent 703dc83681
commit f8c21ac8d8
6 changed files with 82 additions and 1 deletions

View file

@ -64,6 +64,33 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
return super._initializeApplicationOptions(options);
};
/** @type {boolean | null} */
#inEditMode = null;
async _onFirstRender(context, options) {
super._onFirstRender(context, options);
console.log(`_onFirstRender`)
this.#inEditMode ??= game.settings.get(__ID__, `openSheetInEdit`) ?? false;
this.element.querySelectorAll(`prose-mirror`).forEach(editor => {
editor.open = this.#inEditMode;
});
};
async _onRender(context, options) {
super._onRender(context, options);
if (options.parts?.includes(`content`)) {
const el = this.element.querySelector(`prose-mirror[name="system.content"]`);
el?.addEventListener(`open`, () => {
console.log(`event: open`);
this.#inEditMode = true;
});
el?.addEventListener(`close`, () => {
console.log(`event: close`);
this.#inEditMode = false;
});
};
};
_getHeaderControls() {
const controls = super._getHeaderControls();
@ -125,7 +152,9 @@ export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
ctx.attrs = attrs.toSorted(attributeSorter);
};
/** @type {boolean | null} */
async _prepareContent(ctx) {
const TextEditor = foundry.applications.ux.TextEditor.implementation;
ctx.enriched = {
system: {