Add a migration for the world setting to make it use an array of item schemas
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2 changed files with 14 additions and 3 deletions
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@ -71,7 +71,7 @@ export function registerWorldSettings() {
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game.settings.register(__ID__, `actorDefaultAttributes`, {
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config: false,
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type: Object,
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type: Array,
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scope: `world`,
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});
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