Create PlayerSheet
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86
module/apps/PlayerSheet.mjs
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86
module/apps/PlayerSheet.mjs
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import { __ID__, filePath } from "../consts.mjs";
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const { HandlebarsApplicationMixin } = foundry.applications.api;
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const { ActorSheetV2 } = foundry.applications.sheets;
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export class PlayerSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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// #region Options
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static DEFAULT_OPTIONS = {
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classes: [
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__ID__,
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`PlayerSheet`,
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],
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position: {
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width: 400,
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height: 500,
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},
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window: {
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resizable: true,
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},
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form: {
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submitOnChange: true,
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closeOnSubmit: false,
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},
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actions: {},
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};
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static PARTS = {
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header: { template: filePath(`templates/PlayerSheet/header.hbs`) },
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attributes: { template: filePath(`templates/PlayerSheet/attributes.hbs`) },
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content: { template: filePath(`templates/PlayerSheet/content.hbs`) },
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};
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// #endregion Options
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// #region Lifecycle
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// #endregion Lifecycle
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// #region Data Prep
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async _preparePartContext(partID) {
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let ctx = {
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actor: this.actor,
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system: this.actor.system,
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editable: this.isEditable,
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};
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switch (partID) {
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case `attributes`: {
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await this._prepareAttributes(ctx);
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break;
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};
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case `content`: {
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await this._prepareContent(ctx);
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break;
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};
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};
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return ctx;
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};
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async _prepareAttributes(ctx) {
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ctx.hasAttributes = this.actor.system.hasAttributes;
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const attrs = [];
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for (const [id, data] of Object.entries(this.actor.system.attr)) {
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attrs.push({
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...data,
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id,
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path: `system.attr.${id}`,
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});
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};
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ctx.attrs = attrs.toSorted((a, b) => a.name.localeCompare(b.name));
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};
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async _prepareContent(ctx) {
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const TextEditor = foundry.applications.ux.TextEditor.implementation;
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ctx.enriched = {
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system: {
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content: await TextEditor.enrichHTML(this.actor.system.content),
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},
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};
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};
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// #endregion Data Prep
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// #region Actions
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// #endregion Actions
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};
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60
styles/Apps/PlayerSheet.css
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60
styles/Apps/PlayerSheet.css
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.taf.PlayerSheet {
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> .window-content {
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padding: 0.5rem;
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display: flex;
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flex-direction: column;
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gap: 0.5rem;
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}
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.sheet-header, fieldset, .content {
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border-radius: 8px;
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border: 1px solid rebeccapurple;
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}
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.window-content > header {
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display: flex;
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flex-direction: row;
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align-items: center;
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gap: 0.5rem;
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padding: 4px;
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}
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.attributes {
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display: flex;
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flex-direction: row;
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flex-wrap: wrap;
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justify-content: space-around;
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gap: 0.5rem;
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}
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.attr-range {
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display: flex;
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flex-direction: row;
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align-items: center;
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gap: 4px;
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width: 100px;
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> input {
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text-align: center;
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}
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}
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.content {
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flex-grow: 1;
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overflow: hidden;
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&:not(:has(> prose-mirror)) {
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padding: 0.5rem;
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}
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}
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prose-mirror {
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height: 100%;
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background: var(--color-cool-5);
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menu {
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border-bottom-left-radius: 0;
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border-bottom-right-radius: 0;
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}
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}
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}
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5
styles/elements/headers.css
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5
styles/elements/headers.css
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.taf > .window-content {
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h1, h2, h3, h4, h5, h6 {
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margin: 0;
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}
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}
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6
styles/elements/input.css
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6
styles/elements/input.css
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.taf > .window-content input {
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&.large {
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--input-height: 2.5rem;
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font-size: 1.75rem;
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}
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}
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9
styles/elements/p.css
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9
styles/elements/p.css
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.taf > .window-content p {
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&:first-child {
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margin-top: 0;
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}
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&:last-child {
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margin-bottom: 0;
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}
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}
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5
styles/elements/prose-mirror.css
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5
styles/elements/prose-mirror.css
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.taf > .window-content prose-mirror {
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.editor-content {
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padding: 0 8px 8px;
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}
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}
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@layer resets, elements, components, partials, apps, exceptions;
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/* Resets */
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/* Elements */
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@import url("./elements/headers.css") layer(elements);
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@import url("./elements/input.css") layer(elements);
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@import url("./elements/p.css") layer(elements);
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@import url("./elements/prose-mirror.css") layer(elements);
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/* Apps */
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@import url("./Apps/PlayerSheet.css") layer(apps);
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5
styles/resets/inputs.css
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5
styles/resets/inputs.css
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.taf > .window-content {
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button, input {
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all: initial;
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}
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}
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32
templates/PlayerSheet/attributes.hbs
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32
templates/PlayerSheet/attributes.hbs
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{{#if hasAttributes}}
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<div class="attributes">
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{{#each attrs as | attr |}}
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<fieldset>
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<legend>
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{{ attr.name }}
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</legend>
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<div class="attr-range">
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<input
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type="number"
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class="attr-range__value"
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name="{{attr.path}}.value"
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value="{{attr.value}}"
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aria-label="Current value"
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>
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{{#if attr.isRange}}
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<span aria-hidden="true">/</span>
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<input
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type="number"
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class="attr-range__max"
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name="{{attr.path}}.max"
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value="{{attr.max}}"
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aria-label="Maximum value"
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>
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{{/if}}
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</div>
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</fieldset>
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{{/each}}
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</div>
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{{else}}
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<template />
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{{/if}}
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16
templates/PlayerSheet/content.hbs
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16
templates/PlayerSheet/content.hbs
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<div class="content">
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{{log this}}
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{{#if editable}}
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<prose-mirror
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class="actor-text"
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name="system.content"
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value="{{system.content}}"
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collaborate="true"
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data-document-uuid="{{actor.uuid}}"
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>
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{{{ enriched.system.content }}}
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</prose-mirror>
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{{else}}
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{{{ enriched.system.content }}}
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{{/if}}
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</div>
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16
templates/PlayerSheet/header.hbs
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16
templates/PlayerSheet/header.hbs
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<header class="sheet-header">
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<img
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src="{{actor.img}}"
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data-action="editImage"
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title="{{actor.name}}"
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height="64"
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width="64"
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/>
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<input
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type="text"
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name="name"
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class="large"
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value="{{actor.name}}"
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placeholder="{{ localize 'Name' }}"
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/>
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</header>
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