Update the way the QueryManager exports are structured to be more esm-y rather than Java-y
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4 changed files with 187 additions and 177 deletions
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@ -1,6 +1,6 @@
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import { __ID__, filePath } from "../consts.mjs";
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import { get as getQuery, requery } from "../utils/QueryManager.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { QueryManager } from "../utils/QueryManager.mjs";
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
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@ -62,7 +62,7 @@ export class QueryStatus extends HandlebarsApplicationMixin(ApplicationV2) {
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};
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async _prepareUsers(ctx) {
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const query = QueryManager.get(this.requestID);
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const query = getQuery(this.requestID);
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if (!query) { return };
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const users = [];
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@ -85,7 +85,7 @@ export class QueryStatus extends HandlebarsApplicationMixin(ApplicationV2) {
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static async promptUser($e, element) {
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const userID = element.closest(`[data-user-id]`)?.dataset.userId;
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if (!userID) { return };
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QueryManager.requery(this.requestID, [ userID ]);
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requery(this.requestID, [ userID ]);
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};
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/** @this {QueryStatus} */
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@ -1,6 +1,6 @@
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import { QueryManager } from "../utils/QueryManager.mjs";
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import { userActivity } from "../utils/QueryManager.mjs";
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Hooks.on(`userConnected`, (user, connected) => {
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if (user.isSelf) { return };
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QueryManager.userActivity(user.id, connected);
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userActivity(user.id, connected);
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});
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@ -1,4 +1,4 @@
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import { QueryManager } from "../utils/QueryManager.mjs";
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import { addResponse, has as hasQuery } from "../utils/QueryManager.mjs";
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export function submitRequest(payload, user) {
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const {
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@ -17,6 +17,6 @@ export function submitRequest(payload, user) {
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return;
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};
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if (!QueryManager.has(id)) { return };
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QueryManager.addResponse(id, user.id, answers);
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if (!hasQuery(id)) { return };
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addResponse(id, user.id, answers);
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};
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@ -20,211 +20,221 @@ import { filePath } from "../consts.mjs";
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import { Logger } from "./Logger.mjs";
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import { QueryStatus } from "../apps/QueryStatus.mjs";
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/** @type {Map<string, QueryData>} */
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const queries = new Map();
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/** @type {Map<string, Promise>} */
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const promises = new Map();
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async function sendBasicNotification(userID, answers) {
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const content = await foundry.applications.handlebars.renderTemplate(
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filePath(`templates/query-response.hbs`),
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{ answers },
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);
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QueryManager.notify(userID, content, { includeGM: false });
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await notify(userID, content, { includeGM: false });
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};
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export class QueryManager {
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/** @type {Map<string, QueryData>} */
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static #queries = new Map();
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static #promises = new Map();
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export function has(requestID) {
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return queries.has(requestID);
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};
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static has(requestID) {
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return this.#queries.has(requestID);
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/** @returns {Omit<QueryData, "resolve"|"onSubmit"|"app">} */
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export function get(requestID) {
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if (!queries.has(requestID)) { return null };
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const query = queries.get(requestID);
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const cloned = foundry.utils.deepClone(query);
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delete cloned.onSubmit;
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delete cloned.resolve;
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delete cloned.app;
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return foundry.utils.deepFreeze(cloned);
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};
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export async function query(
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request,
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{
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onSubmit = sendBasicNotification,
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users = null,
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showStatusApp = true,
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...config
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} = {},
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) {
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if (!request.id) {
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ui.notifications.error(game.i18n.localize(`taf.notifs.error.missing-id`));
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return;
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};
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/** @returns {Omit<QueryData, "resolve"|"onSubmit"|"app">} */
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static get(requestID) {
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if (!this.#queries.has(requestID)) { return null };
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const query = this.#queries.get(requestID);
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const cloned = foundry.utils.deepClone(query);
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: request.id,
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users,
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request,
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config,
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},
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});
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delete cloned.onSubmit;
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delete cloned.resolve;
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delete cloned.app;
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return foundry.utils.deepFreeze(cloned);
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if (promises.has(request.id)) {
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return null;
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};
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static async query(
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request,
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{
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onSubmit = sendBasicNotification,
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users = null,
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showStatusApp = true,
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...config
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} = {},
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) {
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if (!request.id) {
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ui.notifications.error(game.i18n.localize(`taf.notifs.error.missing-id`));
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return;
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users ??= game.users
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.filter(u => u.id !== game.user.id)
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.map(u => u.id);
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const promise = new Promise((resolve) => {
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/** @type {UserStatus} */
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const status = {};
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for (const user of users) {
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status[user] = game.users.get(user).active ? `waiting` : `unprompted`;
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};
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: request.id,
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queries.set(
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request.id,
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{
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users,
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request,
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config,
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responses: {},
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resolve,
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onSubmit,
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app: null,
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status,
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},
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});
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);
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});
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if (this.#promises.has(request.id)) {
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return null;
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};
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users ??= game.users
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.filter(u => u.id !== game.user.id)
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.map(u => u.id);
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const promise = new Promise((resolve) => {
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/** @type {UserStatus} */
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const status = {};
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for (const user of users) {
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status[user] = game.users.get(user).active ? `waiting` : `unprompted`;
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};
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this.#queries.set(
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request.id,
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{
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users,
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request,
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config,
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responses: {},
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resolve,
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onSubmit,
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app: null,
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status,
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},
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);
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});
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if (showStatusApp) {
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const app = new QueryStatus({ requestID: request.id });
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app.render({ force: true });
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this.#queries.get(request.id).app = app;
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};
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return promise;
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if (showStatusApp) {
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const app = new QueryStatus({ requestID: request.id });
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app.render({ force: true });
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queries.get(request.id).app = app;
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};
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static async requery(requestID, users) {
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const query = this.#queries.get(requestID);
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if (!query) { return };
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return promise;
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};
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: requestID,
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users,
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request: query.request,
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config: query.config,
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},
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});
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export async function requery(requestID, users) {
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const query = queries.get(requestID);
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if (!query) { return };
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for (const user of users) {
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query.status[user] = `waiting`;
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: requestID,
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users,
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request: query.request,
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config: query.config,
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},
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});
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for (const user of users) {
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query.status[user] = `waiting`;
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};
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query.app?.render({ parts: [ `users` ] });
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};
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export async function addResponse(requestID, userID, answers) {
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const data = queries.get(requestID);
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data.responses[userID] = answers;
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data.status[userID] = `finished`;
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await data.onSubmit?.(userID, answers);
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await maybeResolve(requestID);
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};
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async function maybeResolve(requestID) {
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const query = queries.get(requestID);
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// Determine how many users are considered "finished"
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let finishedUserCount = 0;
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for (const user of query.users) {
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const hasApp = query.app != null;
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switch (query.status[user]) {
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case `finished`: {
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finishedUserCount++;
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break;
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};
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case `cancelled`:
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case `disconnected`:
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case `unprompted`: {
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if (!hasApp) {
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finishedUserCount++;
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};
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break;
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};
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};
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};
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// Ensure that we have a finished response from everyone prompted
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if (query.users.length === finishedUserCount) {
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query.app?.close();
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query.resolve(query.responses);
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} else {
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query.app?.render({ parts: [ `users` ] });
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};
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};
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static async addResponse(requestID, userID, answers) {
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const data = this.#queries.get(requestID);
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data.responses[userID] = answers;
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data.status[userID] = `finished`;
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export async function notify(userID, content, { includeGM = false } = {}) {
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game.socket.emit(`system.taf`, {
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event: `query.notify`,
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payload: {
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userID,
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content,
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includeGM,
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},
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});
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};
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await data.onSubmit?.(userID, answers);
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this.maybeResolve(requestID);
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export async function cancel(requestID) {
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// prevent cancelling other people's queries
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if (!queries.has(requestID)) { return };
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game.socket.emit(`system.taf`, {
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event: `query.cancel`,
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payload: { id: requestID },
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});
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};
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export async function setApplication(requestID, app) {
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if (!queries.has(requestID)) { return };
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if (!(app instanceof QueryStatus)) { return };
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const query = queries.get(requestID);
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if (query.app) {
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Logger.error(`Cannot set an application for a query that has one already`);
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return;
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};
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query.app = app;
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};
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static async maybeResolve(requestID) {
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const data = this.#queries.get(requestID);
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export async function userActivity(userID, connected) {
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for (const [id, query] of queries.entries()) {
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if (query.users.includes(userID)) {
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// Determine how many users are considered "finished"
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let finishedUserCount = 0;
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for (const user of data.users) {
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const hasApp = data.app != null;
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switch (data.status[user]) {
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case `finished`: {
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finishedUserCount++;
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break;
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};
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case `cancelled`:
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case `disconnected`:
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case `unprompted`: {
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if (!hasApp) {
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finishedUserCount++;
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};
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break;
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// Update the user's status to allow for the app to re-prompt them
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if (query.status[userID] !== `finished`) {
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if (connected) {
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query.status[userID] = `unprompted`;
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} else {
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query.status[userID] = `disconnected`;
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};
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maybeResolve(id);
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};
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};
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// Ensure that we have a finished response from everyone prompted
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if (data.users.length === finishedUserCount) {
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data.app?.close();
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data.resolve(data.responses);
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} else {
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data.app?.render({ parts: [ `users` ] });
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};
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};
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static async notify(userID, content, { includeGM = false } = {}) {
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game.socket.emit(`system.taf`, {
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event: `query.notify`,
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payload: {
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userID,
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content,
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includeGM,
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},
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});
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}
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static async cancel(requestID) {
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// prevent cancelling other people's queries
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if (!this.#queries.has(requestID)) { return };
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game.socket.emit(`system.taf`, {
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event: `query.cancel`,
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payload: { id: requestID },
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});
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};
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static async setApplication(requestID, app) {
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if (!this.#queries.has(requestID)) { return };
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if (!(app instanceof QueryStatus)) { return };
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const query = this.#queries.get(requestID);
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if (query.app) {
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Logger.error(`Cannot set an application for a query that has one already`);
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return;
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};
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query.app = app;
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};
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static async userActivity(userID, connected) {
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for (const [id, query] of this.#queries.entries()) {
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if (query.users.includes(userID)) {
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// Update the user's status to allow for the app to re-prompt them
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if (query.status[userID] !== `finished`) {
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if (connected) {
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query.status[userID] = `unprompted`;
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} else {
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query.status[userID] = `disconnected`;
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};
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this.maybeResolve(id);
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};
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query.app?.render({ parts: [ `users` ] });
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};
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query.app?.render({ parts: [ `users` ] });
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};
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};
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};
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export const QueryManager = {
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has, get,
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query, requery,
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addResponse,
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notify,
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cancel,
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setApplication,
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userActivity,
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};
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