Begin implementing the socket event handlers

This commit is contained in:
Eldritch-Oliver 2025-11-08 00:40:48 -07:00
parent 36811b268c
commit bfd408ef0b
3 changed files with 72 additions and 8 deletions

View file

@ -1 +1,45 @@
export function dataRequest() {};
import { DialogManager } from "../utils/DialogManager.mjs";
export async function dataRequest(payload) {
const {
id,
users,
config,
request,
} = payload;
if (!id) {
ui.notifications.error(game.i18n.format(
`taf.notifs.error.malformed-socket-payload`,
{
event: `query.prompt`,
details: `A request ID must be provided`,
}),
);
return;
};
// null/undefined is a special case for "all users but me" by default
if (!Array.isArray(users) || users != null) {
ui.notifications.error(game.i18n.format(
`taf.notifs.error.malformed-socket-payload`,
{
event: `query.prompt`,
details: ``,
}),
);
return;
};
if (!users.includes(game.user.id)) { return };
request.id = id;
const result = await DialogManager.ask(request, config);
if (result.state === `fronted`) { return };
if (result.state === `errored`) {
ui.notifications.error(result.error);
return;
};
};