Begin implementing the socket event handlers

This commit is contained in:
Eldritch-Oliver 2025-11-08 00:40:48 -07:00
parent 36811b268c
commit bfd408ef0b
3 changed files with 72 additions and 8 deletions

View file

@ -1,16 +1,15 @@
import { cancelRequest } from "./cancelRequest.mjs";
import { createNotif } from "./createNotif.mjs";
import { dataRequest } from "./dataRequest.mjs";
import { localizer } from "../utils/Localizer.mjs";
import { Logger } from "../utils/Logger.mjs";
import { submitRequest } from "./submitRequest.mjs";
const events = {
// Data Request sockets
cancelRequest,
createNotif,
dataRequest,
submitRequest,
"query.cancel": cancelRequest,
"query.prompt": dataRequest,
"query.submit": submitRequest,
};
export function registerSockets() {
@ -19,12 +18,12 @@ export function registerSockets() {
game.socket.on(`system.taf`, (data, userID) => {
const { event, payload } = data ?? {};
if (event == null || payload === undefined) {
ui.notifications.error(localizer(`taf.notifs.error.invalid-socket`));
ui.notifications.error(game.i18n.format(`taf.notifs.error.invalid-socket`));
return;
};
if (events[event] == null) {
ui.notifications.error(localizer(`taf.notifs.error.unknown-socket-event`, { event }));
ui.notifications.error(game.i18n.format(`taf.notifs.error.unknown-socket-event`, { event }));
return;
};