Prevent requerying when the user is finished
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1 changed files with 8 additions and 0 deletions
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@ -143,6 +143,14 @@ export async function requery(requestID, users) {
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const query = queries.get(requestID);
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if (!query) { return };
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users = users.filter(userID => {
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const isntFinished = query.status[userID] !== `finished`;
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const isConnected = game.users.get(userID)?.active;
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return isntFinished && isConnected;
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});
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if (users.length === 0) { return };
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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