Fix eslint and lint the codebase

This commit is contained in:
Oliver 2026-03-16 22:01:06 -06:00
parent 23a402f11a
commit 761f0b6563
6 changed files with 22 additions and 12 deletions

View file

@ -1,12 +1,12 @@
// Apps
import { AttributeOnlyPlayerSheet } from "../apps/AttributeOnlyPlayerSheet.mjs";
import { GenericItemSheet } from "../apps/GenericItemSheet.mjs";
import { PlayerSheet } from "../apps/PlayerSheet.mjs";
import { SingleModePlayerSheet } from "../apps/SingleModePlayerSheet.mjs";
import { GenericItemSheet } from "../apps/GenericItemSheet.mjs";
// Data Models
import { PlayerData } from "../data/Actor/player.mjs";
import { GenericItemData } from "../data/Item/generic.mjs";
import { PlayerData } from "../data/Actor/player.mjs";
// Documents
import { TAFActor } from "../documents/Actor.mjs";

View file

@ -1,6 +1,6 @@
import { __ID__ } from "../consts.mjs";
Hooks.on(`renderSettingsConfig`, (app, html, context, options) => {
Hooks.on(`renderSettingsConfig`, (app, html) => {
/*
This section is used to insert a button into the settings config that unsets
a world setting when it exists but doesn't allow any other form of editing it.