Update the implementation to use an extended sheet class instead of a setting
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6 changed files with 20 additions and 49 deletions
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@ -1,5 +1,6 @@
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// Apps
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import { PlayerSheet } from "../apps/PlayerSheet.mjs";
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import { SingleModePlayerSheet } from "../apps/SingleModePlayerSheet.mjs";
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// Data Models
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import { PlayerData } from "../data/Player.mjs";
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@ -10,7 +11,6 @@ import { TAFItem } from "../documents/Item.mjs";
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import { TAFTokenDocument } from "../documents/Token.mjs";
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// Settings
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import { registerUserSettings } from "../settings/user.mjs";
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import { registerWorldSettings } from "../settings/world.mjs";
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// Utils
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@ -40,9 +40,13 @@ Hooks.on(`init`, () => {
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label: `taf.sheet-names.PlayerSheet`,
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},
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);
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foundry.documents.collections.Actors.registerSheet(
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__ID__,
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SingleModePlayerSheet,
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{ label: `taf.sheet-names.SingleModePlayerSheet` },
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);
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registerWorldSettings();
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registerUserSettings();
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registerSockets();
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registerCustomComponents();
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