Implement the localizer helper API
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2 changed files with 34 additions and 0 deletions
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@ -7,6 +7,7 @@ import { QueryStatus } from "./apps/QueryStatus.mjs";
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// Utils
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// Utils
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import { attributeSorter } from "./utils/attributeSort.mjs";
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import { attributeSorter } from "./utils/attributeSort.mjs";
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import { DialogManager } from "./utils/DialogManager.mjs";
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import { DialogManager } from "./utils/DialogManager.mjs";
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import { localizer } from "./utils/localizer.mjs";
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import { QueryManager } from "./utils/QueryManager.mjs";
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import { QueryManager } from "./utils/QueryManager.mjs";
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import { toID } from "./utils/toID.mjs";
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import { toID } from "./utils/toID.mjs";
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@ -27,6 +28,7 @@ Object.defineProperty(
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},
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},
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utils: {
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utils: {
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attributeSorter,
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attributeSorter,
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localizer,
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toID,
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toID,
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},
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},
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}),
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}),
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32
module/utils/localizer.mjs
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32
module/utils/localizer.mjs
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@ -0,0 +1,32 @@
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const config = Object.preventExtensions({
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subKeyPattern: /@(?<key>[a-zA-Z.]+)/gm,
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maxDepth: 10,
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});
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export function localizer(key, args = {}, depth = 0) {
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/** @type {string} */
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let localized = game.i18n.format(key, args);
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const subkeys = localized.matchAll(config.subKeyPattern);
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// Short-cut to help prevent infinite recursion
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if (depth > config.maxDepth) {
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return localized;
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};
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/*
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Helps prevent recursion on the same key so that we aren't doing excess work.
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*/
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const localizedSubkeys = new Map();
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for (const match of subkeys) {
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const subkey = match.groups.key;
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if (localizedSubkeys.has(subkey)) { continue };
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localizedSubkeys.set(subkey, localizer(subkey, args, depth + 1));
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};
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return localized.replace(
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config.subKeyPattern,
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(_fullMatch, subkey) => {
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return localizedSubkeys.get(subkey);
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},
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);
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};
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