Lint the code that I fairly copy-pasted from draw-steel
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3fff439483
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4 changed files with 18 additions and 14 deletions
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@ -1,6 +1,10 @@
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import {
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finishMigrationWarning,
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migrateCollection,
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shouldMigrateCompendium,
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} from "./utils.mjs";
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import { __ID__ } from "../consts.mjs";
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import { Logger } from "../utils/Logger.mjs";
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import { finishMigrationWarning, migrateCollection, shouldMigrateCompendium } from "./utils.mjs";
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const flag = `convertAttributesIntoItems`;
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const worldOperations = [];
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@ -13,7 +17,7 @@ export async function migrateTo3_0_0() {
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);
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const warning = ui.notifications.warn(
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"taf.notifs.warn.migration-in-progress",
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`taf.notifs.warn.migration-in-progress`,
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{
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localize: true,
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format: { version: `3.0.0` },
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@ -27,29 +31,29 @@ export async function migrateTo3_0_0() {
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game.actors,
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flag,
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handleMigratingActor,
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{ update: false, },
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{ update: false },
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),
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);
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warning.update({ pct: 0.25, });
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warning.update({ pct: 0.25 });
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for (const pack of packsToMigrate) {
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await pack.getDocuments();
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const wasLocked = pack.config.locked;
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if (wasLocked) await pack.configure({ locked: false });
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if (wasLocked) {await pack.configure({ locked: false })}
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compendiumOperations.push(
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...await migrateCollection(
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pack,
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flag,
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handleMigratingActor,
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{ pack: pack.collection, update: false, },
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{ pack: pack.collection, update: false },
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),
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);
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await foundry.documents.modifyBatch(compendiumOperations);
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if (wasLocked) await pack.configure({ locked: true });
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if (wasLocked) {await pack.configure({ locked: true })}
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compendiumOperations = [];
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};
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@ -94,7 +98,7 @@ function handleMigratingActor(actor, options) {
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function convertToItem(key, attr) {
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return {
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name: attr.name,
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type: "attribute",
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type: `attribute`,
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system: {
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key,
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value: attr.value,
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