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32
src/components/_index.mjs
Normal file
32
src/components/_index.mjs
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@ -0,0 +1,32 @@
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import { SystemIcon } from "./icon.mjs";
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import { SystemIncrementer } from "./incrementer.mjs";
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import { SystemRange } from "./range.mjs";
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/**
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* A list of element classes to register, expects all of them to have a static
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* property of "elementName" that is the namespaced name that the component will
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* be registered under. Any elements that are formAssociated have their name added
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* to the "CONFIG.CACHE.componentListeners" array and should be listened to for
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* "change" events in sheets.
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*/
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const components = [
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SystemIcon,
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SystemIncrementer,
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SystemRange,
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];
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export function registerCustomComponents() {
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(CONFIG.CACHE ??= {}).componentListeners ??= [];
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for (const component of components) {
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if (!window.customElements.get(component.elementName)) {
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console.debug(`${game.system.id} | Registering component "${component.elementName}"`);
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window.customElements.define(
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component.elementName,
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component,
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);
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if (component.formAssociated) {
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CONFIG.CACHE.componentListeners.push(component.elementName);
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}
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};
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};
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};
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125
src/components/icon.mjs
Normal file
125
src/components/icon.mjs
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@ -0,0 +1,125 @@
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import { StyledShadowElement } from "./mixins/Styles.mjs";
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/**
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Attributes:
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@property {string} name - The name of the icon, takes precedence over the path
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@property {string} path - The path of the icon file
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*/
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export class SystemIcon extends StyledShadowElement(HTMLElement) {
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static elementName = `dd-icon`;
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static formAssociated = false;
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/* Stuff for the mixin to use */
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static _stylePath = ``;
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static _cache = new Map();
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#container;
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/** @type {null | string} */
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_name;
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/** @type {null | string} */
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_path;
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/* Stored IDs for all of the hooks that are in this component */
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#svgHmr;
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constructor() {
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super();
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// this._shadow = this.attachShadow({ mode: `open`, delegatesFocus: true });
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this.#container = document.createElement(`div`);
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this._shadow.appendChild(this.#container);
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};
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_mounted = false;
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async connectedCallback() {
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super.connectedCallback();
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if (this._mounted) { return }
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this._name = this.getAttribute(`name`);
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this._path = this.getAttribute(`path`);
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/*
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This converts all of the double-dash prefixed properties on the element to
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CSS variables so that they don't all need to be provided by doing style=""
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*/
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for (const attrVar of this.attributes) {
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if (attrVar.name?.startsWith(`var:`)) {
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const prop = attrVar.name.replace(`var:`, ``);
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this.style.setProperty(`--` + prop, attrVar.value);
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};
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};
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/*
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Try to retrieve the icon if it isn't present, try the path then default to
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the slot content, as then we can have a default per-icon usage
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*/
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let content;
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if (this._name) {
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content = await this.#getIcon(`./systems/dotdungeon/assets/${this._name}.svg`);
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};
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if (this._path && !content) {
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content = await this.#getIcon(this._path);
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};
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if (content) {
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this.#container.appendChild(content.cloneNode(true));
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};
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/*
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This is so that when we get an HMR event from Foundry we can appropriately
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handle it using our logic to update the component and the icon cache.
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*/
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if (game.settings.get(game.system.id, `devMode`)) {
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this.#svgHmr = Hooks.on(`${game.system.id}-hmr:svg`, (iconName, data) => {
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if (this._name === iconName || this._path?.endsWith(data.path)) {
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const svg = this.#parseSVG(data.content);
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this.constructor._cache.set(iconName, svg);
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this.#container.replaceChildren(svg.cloneNode(true));
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};
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});
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};
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this._mounted = true;
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};
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disconnectedCallback() {
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super.disconnectedCallback();
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if (!this._mounted) { return }
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Hooks.off(`${game.system.id}-hmr:svg`, this.#svgHmr);
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this._mounted = false;
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};
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async #getIcon(path) {
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// Cache hit!
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if (this.constructor._cache.has(path)) {
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Logger.debug(`Icon ${path} cache hit`);
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return this.constructor._cache.get(path);
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};
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const r = await fetch(path);
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switch (r.status) {
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case 200:
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case 201:
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break;
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default:
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Logger.error(`Failed to fetch icon: ${path}`);
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return;
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};
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Logger.debug(`Adding icon ${path} to the cache`);
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const svg = this.#parseSVG(await r.text());
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this.constructor._cache.set(path, svg);
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return svg;
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};
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/** Takes an SVG string and returns it as a DOM node */
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#parseSVG(content) {
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const temp = document.createElement(`div`);
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temp.innerHTML = content;
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return temp.querySelector(`svg`);
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};
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};
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153
src/components/incrementer.mjs
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153
src/components/incrementer.mjs
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@ -0,0 +1,153 @@
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import { StyledShadowElement } from "./mixins/Styles.mjs";
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import { SystemIcon } from "./icon.mjs";
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/**
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Attributes:
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@property {string} name - The path to the value to update
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@property {number} value - The actual value of the input
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@property {number} min - The minimum value of the input
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@property {number} max - The maximum value of the input
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@property {number?} smallStep - The step size used for the buttons and arrow keys
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@property {number?} largeStep - The step size used for the buttons + Ctrl and page up / down
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Styling:
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- `--height`: Controls the height of the element + the width of the buttons (default: 1.25rem)
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- `--width`: Controls the width of the number input (default 50px)
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*/
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export class SystemIncrementer extends StyledShadowElement(HTMLElement) {
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static elementName = `dd-incrementer`;
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static formAssociated = true;
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static _stylePath = `v1/components/incrementer.scss`;
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_internals;
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#input;
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_min;
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_max;
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_smallStep;
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_largeStep;
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constructor() {
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super();
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// Form internals
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this._internals = this.attachInternals();
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this._internals.role = `spinbutton`;
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};
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get form() {
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return this._internals.form;
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}
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get name() {
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return this.getAttribute(`name`);
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}
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set name(value) {
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this.setAttribute(`name`, value);
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}
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get value() {
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return this.getAttribute(`value`);
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};
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set value(value) {
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this.setAttribute(`value`, value);
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};
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get type() {
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return `number`;
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}
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connectedCallback() {
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super.connectedCallback();
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this.replaceChildren();
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// Attribute parsing / registration
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const value = this.getAttribute(`value`);
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this._min = parseInt(this.getAttribute(`min`) ?? 0);
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this._max = parseInt(this.getAttribute(`max`) ?? 0);
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this._smallStep = parseInt(this.getAttribute(`smallStep`) ?? 1);
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this._largeStep = parseInt(this.getAttribute(`largeStep`) ?? 5);
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this._internals.ariaValueMin = this._min;
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this._internals.ariaValueMax = this._max;
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const container = document.createElement(`div`);
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// The input that the user can see / modify
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const input = document.createElement(`input`);
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this.#input = input;
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input.type = `number`;
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input.ariaHidden = true;
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input.min = this.getAttribute(`min`);
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input.max = this.getAttribute(`max`);
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input.addEventListener(`change`, this.#updateValue.bind(this));
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input.value = value;
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// plus button
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const increment = document.createElement(SystemIcon.elementName);
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increment.setAttribute(`name`, `ui/plus`);
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increment.setAttribute(`var:size`, `0.75rem`);
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increment.setAttribute(`var:fill`, `currentColor`);
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increment.ariaHidden = true;
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increment.classList.value = `increment`;
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increment.addEventListener(`mousedown`, this.#increment.bind(this));
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// minus button
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const decrement = document.createElement(SystemIcon.elementName);
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decrement.setAttribute(`name`, `ui/minus`);
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decrement.setAttribute(`var:size`, `0.75rem`);
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decrement.setAttribute(`var:fill`, `currentColor`);
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decrement.ariaHidden = true;
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decrement.classList.value = `decrement`;
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decrement.addEventListener(`mousedown`, this.#decrement.bind(this));
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// Construct the DOM
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container.appendChild(decrement);
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container.appendChild(input);
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container.appendChild(increment);
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this._shadow.appendChild(container);
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/*
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This converts all of the namespace prefixed properties on the element to
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CSS variables so that they don't all need to be provided by doing style=""
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*/
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for (const attrVar of this.attributes) {
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if (attrVar.name?.startsWith(`var:`)) {
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const prop = attrVar.name.replace(`var:`, ``);
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this.style.setProperty(`--` + prop, attrVar.value);
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};
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};
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};
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#updateValue() {
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let value = parseInt(this.#input.value);
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if (this.getAttribute(`min`)) {
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value = Math.max(this._min, value);
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}
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if (this.getAttribute(`max`)) {
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value = Math.min(this._max, value);
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}
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this.#input.value = value;
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this.value = value;
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this.dispatchEvent(new Event(`change`, { bubbles: true }));
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};
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/** @param {Event} $e */
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#increment($e) {
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$e.preventDefault();
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let value = parseInt(this.#input.value);
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value += $e.ctrlKey ? this._largeStep : this._smallStep;
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this.#input.value = value;
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this.#updateValue();
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};
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/** @param {Event} $e */
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#decrement($e) {
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$e.preventDefault();
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let value = parseInt(this.#input.value);
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value -= $e.ctrlKey ? this._largeStep : this._smallStep;
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this.#input.value = value;
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this.#updateValue();
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};
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};
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80
src/components/mixins/Styles.mjs
Normal file
80
src/components/mixins/Styles.mjs
Normal file
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@ -0,0 +1,80 @@
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/**
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* @param {HTMLElement} Base
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*/
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export function StyledShadowElement(Base) {
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return class extends Base {
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/**
|
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* The path to the CSS that is loaded
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* @type {string}
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*/
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static _stylePath;
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/**
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* The stringified CSS to use
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* @type {string}
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*/
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static _styles;
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/**
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* The HTML element of the stylesheet
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* @type {HTMLStyleElement}
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*/
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_style;
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/** @type {ShadowRoot} */
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_shadow;
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|
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/**
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* The hook ID for this element's CSS hot reload
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* @type {number}
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*/
|
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#cssHmr;
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constructor() {
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super();
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this._shadow = this.attachShadow({ mode: `open` });
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this._style = document.createElement(`style`);
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this._shadow.appendChild(this._style);
|
||||
};
|
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|
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#mounted = false;
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connectedCallback() {
|
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if (this.#mounted) { return }
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|
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this._getStyles();
|
||||
|
||||
if (game.settings.get(`dotdungeon`, `devMode`)) {
|
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this.#cssHmr = Hooks.on(`dd-hmr:css`, (data) => {
|
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if (data.path.endsWith(this.constructor._stylePath)) {
|
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this._style.innerHTML = data.content;
|
||||
};
|
||||
});
|
||||
};
|
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|
||||
this.#mounted = true;
|
||||
};
|
||||
|
||||
disconnectedCallback() {
|
||||
if (!this.#mounted) { return }
|
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if (this.#cssHmr != null) {
|
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Hooks.off(`dd-hmr:css`, this.#cssHmr);
|
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this.#cssHmr = null;
|
||||
};
|
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this.#mounted = false;
|
||||
};
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|
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_getStyles() {
|
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if (this.constructor._styles) {
|
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this._style.innerHTML = this.constructor._styles;
|
||||
} else {
|
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fetch(`./systems/dotdungeon/.styles/${this.constructor._stylePath}`)
|
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.then(r => r.text())
|
||||
.then(t => {
|
||||
this.constructor._styles = t;
|
||||
this._style.innerHTML = t;
|
||||
});
|
||||
}
|
||||
};
|
||||
};
|
||||
};
|
||||
138
src/components/range.mjs
Normal file
138
src/components/range.mjs
Normal file
|
|
@ -0,0 +1,138 @@
|
|||
import { StyledShadowElement } from "./mixins/Styles.mjs";
|
||||
|
||||
/**
|
||||
Attributes:
|
||||
@property {string} name - The path to the value to update in the datamodel
|
||||
@property {number} value - The actual value of the input
|
||||
@property {number} max - The maximum value that this range has
|
||||
|
||||
@extends {HTMLElement}
|
||||
*/
|
||||
export class SystemRange
|
||||
extends StyledShadowElement(
|
||||
HTMLElement,
|
||||
{ mode: `open`, delegatesFocus: true },
|
||||
) {
|
||||
static elementName = `dd-range`;
|
||||
static formAssociated = true;
|
||||
|
||||
static observedAttributes = [`max`];
|
||||
|
||||
static _stylePath = `v3/components/range.css`;
|
||||
|
||||
_internals;
|
||||
#input;
|
||||
|
||||
constructor() {
|
||||
super();
|
||||
|
||||
// Form internals
|
||||
this._internals = this.attachInternals();
|
||||
this._internals.role = `spinbutton`;
|
||||
};
|
||||
|
||||
get form() {
|
||||
return this._internals.form;
|
||||
};
|
||||
|
||||
get name() {
|
||||
return this.getAttribute(`name`);
|
||||
};
|
||||
set name(value) {
|
||||
this.setAttribute(`name`, value);
|
||||
};
|
||||
|
||||
get value() {
|
||||
try {
|
||||
return parseInt(this.getAttribute(`value`));
|
||||
} catch {
|
||||
throw new Error(`Failed to parse attribute: "value" - Make sure it's an integer`);
|
||||
};
|
||||
};
|
||||
set value(value) {
|
||||
this.setAttribute(`value`, value);
|
||||
};
|
||||
|
||||
get max() {
|
||||
try {
|
||||
return parseInt(this.getAttribute(`max`));
|
||||
} catch {
|
||||
throw new Error(`Failed to parse attribute: "max" - Make sure it's an integer`);
|
||||
};
|
||||
};
|
||||
set max(value) {
|
||||
this.setAttribute(`max`, value);
|
||||
};
|
||||
|
||||
get type() {
|
||||
return `number`;
|
||||
};
|
||||
|
||||
connectedCallback() {
|
||||
super.connectedCallback();
|
||||
|
||||
// Attribute validation
|
||||
if (!this.hasAttribute(`max`)) {
|
||||
throw new Error(`dotdungeon | Cannot have a range without a maximum value`);
|
||||
};
|
||||
|
||||
// Keyboard accessible input for the thing
|
||||
this.#input = document.createElement(`input`);
|
||||
this.#input.type = `number`;
|
||||
this.#input.min = 0;
|
||||
this.#input.max = this.max;
|
||||
this.#input.value = this.value;
|
||||
this.#input.addEventListener(`change`, () => {
|
||||
const inputValue = parseInt(this.#input.value);
|
||||
if (inputValue === this.value) { return };
|
||||
this._updateValue.bind(this)(Math.sign(this.value - inputValue));
|
||||
this._updateValue(Math.sign(this.value - inputValue));
|
||||
});
|
||||
this._shadow.appendChild(this.#input);
|
||||
|
||||
// Shadow-DOM construction
|
||||
this._elements = new Array(this.max);
|
||||
const container = document.createElement(`div`);
|
||||
container.classList.add(`container`);
|
||||
|
||||
// Creating the node for filled content
|
||||
const filledContainer = document.createElement(`div`);
|
||||
filledContainer.classList.add(`range-increment`, `filled`);
|
||||
const filledNode = this.querySelector(`[slot="filled"]`);
|
||||
if (filledNode) { filledContainer.appendChild(filledNode) };
|
||||
|
||||
const emptyContainer = document.createElement(`div`);
|
||||
emptyContainer.classList.add(`range-increment`, `empty`);
|
||||
const emptyNode = this.querySelector(`[slot="empty"]`);
|
||||
if (emptyNode) { emptyContainer.appendChild(emptyNode) };
|
||||
|
||||
this._elements.fill(filledContainer, 0, this.value);
|
||||
this._elements.fill(emptyContainer, this.value);
|
||||
container.append(...this._elements.map((slot, i) => {
|
||||
const node = slot.cloneNode(true);
|
||||
node.setAttribute(`data-index`, i + 1);
|
||||
node.addEventListener(`click`, () => {
|
||||
const filled = node.classList.contains(`filled`);
|
||||
this._updateValue(filled ? -1 : 1);
|
||||
});
|
||||
return node;
|
||||
}));
|
||||
this._shadow.appendChild(container);
|
||||
|
||||
/*
|
||||
This converts all of the namespace prefixed properties on the element to
|
||||
CSS variables so that they don't all need to be provided by doing style=""
|
||||
*/
|
||||
for (const attrVar of this.attributes) {
|
||||
if (attrVar.name?.startsWith(`var:`)) {
|
||||
const prop = attrVar.name.replace(`var:`, ``);
|
||||
this.style.setProperty(`--` + prop, attrVar.value);
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_updateValue(delta) {
|
||||
this.value += delta;
|
||||
this.dispatchEvent(new Event(`change`, { bubbles: true }));
|
||||
};
|
||||
};
|
||||
11
src/documents/ActiveEffect/_proxy.mjs
Normal file
11
src/documents/ActiveEffect/_proxy.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { createDocumentProxy } from "../../utils/createDocumentProxy.mjs";
|
||||
|
||||
/**
|
||||
* An object of Foundry-types to in-code Document classes.
|
||||
*/
|
||||
const classes = {};
|
||||
|
||||
/** The class that will be used if no type-specific class is defined */
|
||||
const defaultClass = ActiveEffect;
|
||||
|
||||
export const ActiveEffectProxy = createDocumentProxy(defaultClass, classes);
|
||||
5
src/documents/Actor/Player/Document.mjs
Normal file
5
src/documents/Actor/Player/Document.mjs
Normal file
|
|
@ -0,0 +1,5 @@
|
|||
export class Player extends Actor {
|
||||
getRollData() {
|
||||
return this.system;
|
||||
};
|
||||
};
|
||||
6
src/documents/Actor/Player/Model.mjs
Normal file
6
src/documents/Actor/Player/Model.mjs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
export class PlayerData extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {};
|
||||
};
|
||||
};
|
||||
11
src/documents/Actor/_proxy.mjs
Normal file
11
src/documents/Actor/_proxy.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { createDocumentProxy } from "../../utils/createDocumentProxy.mjs";
|
||||
|
||||
/**
|
||||
* An object of Foundry-types to in-code Document classes.
|
||||
*/
|
||||
const classes = {};
|
||||
|
||||
/** The class that will be used if no type-specific class is defined */
|
||||
const defaultClass = Actor;
|
||||
|
||||
export const ActorProxy = createDocumentProxy(defaultClass, classes);
|
||||
11
src/documents/ChatMessage/_proxy.mjs
Normal file
11
src/documents/ChatMessage/_proxy.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { createDocumentProxy } from "../../utils/createDocumentProxy.mjs";
|
||||
|
||||
/**
|
||||
* An object of Foundry-types to in-code Document classes.
|
||||
*/
|
||||
const classes = {};
|
||||
|
||||
/** The class that will be used if no type-specific class is defined */
|
||||
const defaultClass = ChatMessage;
|
||||
|
||||
export const ChatMessageProxy = createDocumentProxy(defaultClass, classes);
|
||||
11
src/documents/Item/_proxy.mjs
Normal file
11
src/documents/Item/_proxy.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { createDocumentProxy } from "../../utils/createDocumentProxy.mjs";
|
||||
|
||||
/**
|
||||
* An object of Foundry-types to in-code Document classes.
|
||||
*/
|
||||
const classes = {};
|
||||
|
||||
/** The class that will be used if no type-specific class is defined */
|
||||
const defaultClass = Item;
|
||||
|
||||
export const ItemProxy = createDocumentProxy(defaultClass, classes);
|
||||
18
src/helpers/_index.mjs
Normal file
18
src/helpers/_index.mjs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
import { handlebarsLocalizer, localizer } from "../utils/localizer.mjs";
|
||||
import { options } from "./options.mjs";
|
||||
|
||||
export function registerHandlebarsHelpers() {
|
||||
const helperPrefix = game.system.id;
|
||||
|
||||
return {
|
||||
// MARK: Complex helpers
|
||||
[`${helperPrefix}-i18n`]: handlebarsLocalizer,
|
||||
[`${helperPrefix}-options`]: options,
|
||||
|
||||
// MARK: Simple helpers
|
||||
[`${helperPrefix}-stringify`]: v => JSON.stringify(v, null, ` `),
|
||||
[`${helperPrefix}-empty`]: v => v.length == 0,
|
||||
[`${helperPrefix}-set-has`]: (s, k) => s.has(k),
|
||||
[`${helperPrefix}-empty-state`]: (v) => v ?? localizer(`${game.system.id}.common.empty`),
|
||||
};
|
||||
};
|
||||
35
src/helpers/options.mjs
Normal file
35
src/helpers/options.mjs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
import { localizer } from "../utils/localizer.mjs";
|
||||
|
||||
/**
|
||||
* @typedef {object} Option
|
||||
* @property {string} [label]
|
||||
* @property {string|number} value
|
||||
* @property {boolean} [disabled]
|
||||
*/
|
||||
|
||||
/**
|
||||
* @param {string | number} selected
|
||||
* @param {Array<Option | string>} opts
|
||||
*/
|
||||
export function options(selected, opts, meta) {
|
||||
const { localize = false } = meta.hash;
|
||||
selected = Handlebars.escapeExpression(selected);
|
||||
const htmlOptions = [];
|
||||
|
||||
for (let opt of opts) {
|
||||
if (foundry.utils.getType(opt) === `string`) {
|
||||
opt = { label: opt, value: opt };
|
||||
};
|
||||
opt.value = Handlebars.escapeExpression(opt.value);
|
||||
htmlOptions.push(
|
||||
`<option
|
||||
value="${opt.value}"
|
||||
${selected === opt.value ? `selected` : ``}
|
||||
${opt.disabled ? `disabled` : ``}
|
||||
>
|
||||
${localize ? localizer(opt.label) : opt.label}
|
||||
</option>`,
|
||||
);
|
||||
};
|
||||
return htmlOptions.join(`\n`);
|
||||
};
|
||||
18
src/hooks/hotReload.mjs
Normal file
18
src/hooks/hotReload.mjs
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
const loaders = {
|
||||
svg(data) {
|
||||
const iconName = data.path.split(`/`).slice(-1)[0].slice(0, -4);
|
||||
Logger.debug(`hot-reloading icon: ${iconName}`);
|
||||
Hooks.call(`${game.system.id}-hmr:svg`, iconName, data);
|
||||
},
|
||||
js() {window.location.reload()},
|
||||
mjs() {window.location.reload()},
|
||||
css(data) {
|
||||
Logger.debug(`Hot-reloading CSS: ${data.path}`);
|
||||
Hooks.call(`${game.system.id}-hmr:css`, data);
|
||||
},
|
||||
};
|
||||
|
||||
Hooks.on(`hotReload`, async (data) => {
|
||||
if (!loaders[data.extension]) {return}
|
||||
return loaders[data.extension](data);
|
||||
});
|
||||
48
src/main.mjs
Normal file
48
src/main.mjs
Normal file
|
|
@ -0,0 +1,48 @@
|
|||
// Document Imports
|
||||
import { ActiveEffectProxy } from "./documents/ActiveEffect/_proxy.mjs";
|
||||
import { ActorProxy } from "./documents/Actor/_proxy.mjs";
|
||||
import { ChatMessageProxy } from "./documents/ChatMessage/_proxy.mjs";
|
||||
import { ItemProxy } from "./documents/Item/_proxy.mjs";
|
||||
|
||||
|
||||
// Misc Imports
|
||||
import "./utils/logger.mjs";
|
||||
import { registerCustomComponents } from "./components/_index.mjs";
|
||||
import { registerHandlebarsHelpers } from "./helpers/_index.mjs";
|
||||
import { registerSettings } from "./settings/_index.mjs";
|
||||
import { registerSheets } from "./sheets/_index.mjs";
|
||||
|
||||
// MARK: init hook
|
||||
Hooks.once(`init`, () => {
|
||||
Logger.info(`Initializing`);
|
||||
CONFIG.ActiveEffect.legacyTransferral = false;
|
||||
|
||||
registerSettings();
|
||||
|
||||
// Update document classes
|
||||
CONFIG.Actor.documentClass = ActorProxy;
|
||||
CONFIG.Item.documentClass = ItemProxy;
|
||||
CONFIG.ActiveEffect.documentClass = ActiveEffectProxy;
|
||||
CONFIG.ChatMessage.documentClass = ChatMessageProxy;
|
||||
registerSheets();
|
||||
|
||||
registerHandlebarsHelpers();
|
||||
|
||||
registerCustomComponents();
|
||||
});
|
||||
|
||||
|
||||
// MARK: ready hook
|
||||
Hooks.once( `ready`, () => {
|
||||
Logger.info(`Ready`);
|
||||
|
||||
let defaultTab = game.settings.get(game.system.id, `defaultTab`);
|
||||
if (defaultTab) {
|
||||
if (!ui.sidebar?.tabs?.[defaultTab]) {
|
||||
Logger.error(`Couldn't find a sidebar tab with ID:`, defaultTab);
|
||||
} else {
|
||||
Logger.debug(`Switching sidebar tab to:`, defaultTab);
|
||||
ui.sidebar.tabs[defaultTab].activate();
|
||||
};
|
||||
};
|
||||
});
|
||||
10
src/settings/_index.mjs
Normal file
10
src/settings/_index.mjs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
import { registerClientSettings } from "./client_settings.mjs";
|
||||
import { registerDevSettings } from "./dev_settings.mjs";
|
||||
import { registerWorldSettings } from "./world_settings.mjs";
|
||||
|
||||
export function registerSettings() {
|
||||
Logger.debug(`Registering settings`);
|
||||
registerClientSettings();
|
||||
registerWorldSettings();
|
||||
registerDevSettings();
|
||||
};
|
||||
2
src/settings/client_settings.mjs
Normal file
2
src/settings/client_settings.mjs
Normal file
|
|
@ -0,0 +1,2 @@
|
|||
export function registerClientSettings() {
|
||||
};
|
||||
16
src/settings/dev_settings.mjs
Normal file
16
src/settings/dev_settings.mjs
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
export function registerDevSettings() {
|
||||
game.settings.register(game.system.id, `devMode`, {
|
||||
scope: `client`,
|
||||
type: Boolean,
|
||||
config: false,
|
||||
default: false,
|
||||
requiresReload: true,
|
||||
});
|
||||
|
||||
game.settings.register(game.system.id, `defaultTab`, {
|
||||
scope: `client`,
|
||||
type: String,
|
||||
config: false,
|
||||
requiresReload: false,
|
||||
});
|
||||
};
|
||||
1
src/settings/world_settings.mjs
Normal file
1
src/settings/world_settings.mjs
Normal file
|
|
@ -0,0 +1 @@
|
|||
export function registerWorldSettings() {};
|
||||
12
src/sheets/Player/v1.mjs
Normal file
12
src/sheets/Player/v1.mjs
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
export class PlayerSheetv1 extends ActorSheet {
|
||||
static get defaultOptions() {
|
||||
let opts = foundry.utils.mergeObject(
|
||||
super.defaultOptions,
|
||||
{
|
||||
template: `systems/${game.system.id}/templates/Player/v1/main.hbs`,
|
||||
},
|
||||
);
|
||||
opts.classes.push(`style-v1`);
|
||||
return opts;
|
||||
};
|
||||
}
|
||||
11
src/sheets/_index.mjs
Normal file
11
src/sheets/_index.mjs
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
import { PlayerSheetv1 } from "./Player/v1.mjs";
|
||||
|
||||
export function registerSheets() {
|
||||
Logger.debug(`Registering sheets`);
|
||||
|
||||
Actors.registerSheet(game.system.id, PlayerSheetv1, {
|
||||
makeDefault: true,
|
||||
types: [`player`],
|
||||
label: `Hello`,
|
||||
});
|
||||
};
|
||||
82
src/utils/DialogManager.mjs
Normal file
82
src/utils/DialogManager.mjs
Normal file
|
|
@ -0,0 +1,82 @@
|
|||
import { localizer } from "./localizer.mjs";
|
||||
|
||||
/**
|
||||
* A utility class that allows managing Dialogs that are created for various
|
||||
* purposes such as deleting items, help popups, etc. This is a singleton class
|
||||
* that upon instantiating after the first time will just return the first instance
|
||||
*/
|
||||
export class DialogManager {
|
||||
|
||||
/** @type {Map<string, Dialog>} */
|
||||
static #dialogs = new Map();
|
||||
|
||||
/**
|
||||
* Focuses a dialog if it already exists, or creates a new one and renders it.
|
||||
*
|
||||
* @param {string} dialogId The ID to associate with the dialog, should be unique
|
||||
* @param {object} data The data to pass to the Dialog constructor
|
||||
* @param {DialogOptions} opts The options to pass to the Dialog constructor
|
||||
* @returns {Dialog} The Dialog instance
|
||||
*/
|
||||
static async createOrFocus(dialogId, data, opts = {}) {
|
||||
if (DialogManager.#dialogs.has(dialogId)) {
|
||||
const dialog = DialogManager.#dialogs.get(dialogId);
|
||||
dialog.bringToTop();
|
||||
return dialog;
|
||||
};
|
||||
|
||||
/*
|
||||
This makes sure that if I provide a close function as a part of the data,
|
||||
that the dialog still gets removed from the set once it's closed, otherwise
|
||||
it could lead to dangling references that I don't care to keep. Or if I don't
|
||||
provide the close function, it just sets the function as there isn't anything
|
||||
extra that's needed to be called.
|
||||
*/
|
||||
if (data?.close) {
|
||||
const provided = data.close;
|
||||
data.close = () => {
|
||||
DialogManager.#dialogs.delete(dialogId);
|
||||
provided();
|
||||
};
|
||||
} else {
|
||||
data.close = () => DialogManager.#dialogs.delete(dialogId);
|
||||
};
|
||||
|
||||
// Create the Dialog with the modified data
|
||||
const dialog = new Dialog(data, opts);
|
||||
DialogManager.#dialogs.set(dialogId, dialog);
|
||||
dialog.render(true);
|
||||
return dialog;
|
||||
};
|
||||
|
||||
/**
|
||||
* Closes a dialog if it is rendered
|
||||
*
|
||||
* @param {string} dialogId The ID of the dialog to close
|
||||
*/
|
||||
static async close(dialogId) {
|
||||
const dialog = DialogManager.#dialogs.get(dialogId);
|
||||
dialog?.close();
|
||||
};
|
||||
|
||||
static async helpDialog(
|
||||
helpId,
|
||||
helpContent,
|
||||
helpTitle = `dotdungeon.common.help`,
|
||||
localizationData = {},
|
||||
) {
|
||||
DialogManager.createOrFocus(
|
||||
helpId,
|
||||
{
|
||||
title: localizer(helpTitle, localizationData),
|
||||
content: localizer(helpContent, localizationData),
|
||||
buttons: {},
|
||||
},
|
||||
{ resizable: true },
|
||||
);
|
||||
};
|
||||
|
||||
static get size() {
|
||||
return DialogManager.#dialogs.size;
|
||||
}
|
||||
};
|
||||
39
src/utils/createDocumentProxy.mjs
Normal file
39
src/utils/createDocumentProxy.mjs
Normal file
|
|
@ -0,0 +1,39 @@
|
|||
export function createDocumentProxy(defaultClass, classes) {
|
||||
// eslint-disable-next-line func-names
|
||||
return new Proxy(function () {}, {
|
||||
construct(_target, args) {
|
||||
const [data] = args;
|
||||
|
||||
if (!classes[data.type]) {
|
||||
return new defaultClass(...args);
|
||||
}
|
||||
|
||||
return new classes[data.type](...args);
|
||||
},
|
||||
get(_target, prop, _receiver) {
|
||||
|
||||
if ([`create`, `createDocuments`].includes(prop)) {
|
||||
return (data, options) => {
|
||||
if (data.constructor === Array) {
|
||||
return data.map(i => this.constructor.create(i, options));
|
||||
}
|
||||
|
||||
if (!classes[data.type]) {
|
||||
return defaultClass.create(data, options);
|
||||
}
|
||||
|
||||
return classes[data.type].create(data, options);
|
||||
};
|
||||
};
|
||||
|
||||
if (prop == Symbol.hasInstance) {
|
||||
return (instance) => {
|
||||
if (instance instanceof defaultClass) {return true}
|
||||
return Object.values(classes).some(i => instance instanceof i);
|
||||
};
|
||||
};
|
||||
|
||||
return defaultClass[prop];
|
||||
},
|
||||
});
|
||||
};
|
||||
45
src/utils/localizer.mjs
Normal file
45
src/utils/localizer.mjs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
/** A handlebars helper that utilizes the recursive localizer */
|
||||
export function handlebarsLocalizer(key, ...args) {
|
||||
let data = args[0];
|
||||
if (args.length === 1) { data = args[0].hash }
|
||||
if (key instanceof Handlebars.SafeString) {key = key.toString()}
|
||||
const localized = localizer(key, data);
|
||||
return localized;
|
||||
};
|
||||
|
||||
/**
|
||||
* A localizer that allows recursively localizing strings so that localized strings
|
||||
* that want to use other localized strings can.
|
||||
*
|
||||
* @param {string} key The localization key to retrieve
|
||||
* @param {object?} args The arguments provided to the localizer for replacement
|
||||
* @param {number?} depth The current depth of the localizer
|
||||
* @returns The localized string
|
||||
*/
|
||||
export function localizer(key, args = {}, depth = 0) {
|
||||
/** @type {string} */
|
||||
let localized = game.i18n.format(key, args);
|
||||
const subkeys = localized.matchAll(/@(?<key>[a-zA-Z.]+)/gm);
|
||||
|
||||
// Short-cut to help prevent infinite recursion
|
||||
if (depth > 10) {
|
||||
return localized;
|
||||
};
|
||||
|
||||
/*
|
||||
Helps prevent localization on the same key so that we aren't doing excess work.
|
||||
*/
|
||||
const localizedSubkeys = new Map();
|
||||
for (const match of subkeys) {
|
||||
const subkey = match.groups.key;
|
||||
if (localizedSubkeys.has(subkey)) {continue}
|
||||
localizedSubkeys.set(subkey, localizer(subkey, args, depth + 1));
|
||||
};
|
||||
|
||||
return localized.replace(
|
||||
/@(?<key>[a-zA-Z.]+)/gm,
|
||||
(_fullMatch, subkey) => {
|
||||
return localizedSubkeys.get(subkey);
|
||||
},
|
||||
);
|
||||
};
|
||||
22
src/utils/logger.mjs
Normal file
22
src/utils/logger.mjs
Normal file
|
|
@ -0,0 +1,22 @@
|
|||
const augmentedProps = new Set([
|
||||
`debug`,
|
||||
`log`,
|
||||
`error`,
|
||||
`info`,
|
||||
`warn`,
|
||||
`group`,
|
||||
`time`,
|
||||
`timeEnd`,
|
||||
`timeLog`,
|
||||
`timeStamp`,
|
||||
]);
|
||||
|
||||
/** @type {Console} */
|
||||
globalThis.Logger = new Proxy(console, {
|
||||
get(target, prop, _receiver) {
|
||||
if (augmentedProps.has(prop)) {
|
||||
return (...args) => target[prop](game.system.id, `|`, ...args);
|
||||
};
|
||||
return target[prop];
|
||||
},
|
||||
});
|
||||
Loading…
Add table
Add a link
Reference in a new issue