Add a QueryManager helper class
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77
module/utils/QueryManager.mjs
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77
module/utils/QueryManager.mjs
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/**
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* @typedef Apple
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* @property {string[]} users
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* @property {Function} resolve
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* @property {Record<string, object>} responses
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*/
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const { randomID } = foundry.utils;
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export class QueryManager {
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static #queries = new Map();
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static #promises = new Map();
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static has(requestID) {
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return this.#queries.has(requestID);
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};
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static async query(request, users = null, config = undefined) {
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request.id ??= randomID();
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game.socket.emit(`system.taf`, {
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event: `query.prompt`,
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payload: {
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id: request.id,
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users,
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request,
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config,
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},
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});
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if (this.#promises.has(request.id)) {
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return null;
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};
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const promise = new Promise((resolve) => {
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this.#queries.set(
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request.id,
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{
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users: users ?? game.users.filter(u => u.id !== game.user.id),
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resolve,
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responses: {},
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},
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);
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});
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return promise;
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};
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static async submit(requestID, answers) {
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game.socket.emit(`system.taf`, {
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event: `query.submit`,
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payload: {
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id: requestID,
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answers,
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},
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});
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};
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static async addResponse(requestID, userID, answers) {
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const data = this.#queries.get(requestID);
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data.responses[userID] = answers;
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// Validate for responses from everyone
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if (data.users.length === Object.keys(data.responses).length) {
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data.resolve(data.responses);
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};
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};
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static async cancel(requestID) {
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// prevent cancelling other people's queries
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if (!this.#queries.has(requestID)) { return };
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game.socket.emit(`system.taf`, {
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event: `query.cancel`,
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payload: { id: requestID },
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});
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};
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};
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