Make attributes rollable using Foundry macros
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6 changed files with 85 additions and 21 deletions
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@ -66,28 +66,12 @@ export class TAFActor extends Actor {
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// #region Roll Data
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getRollData() {
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/*
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All properties assigned during this phase of the roll data prep can potentially
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be overridden by users creating attributes of the same key, if users shouldn't
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be able to override, assign the property before the return of this function.
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*/
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const data = {
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carryCapacity: this.system.carryCapacity ?? null,
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...this.system.attr,
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};
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if (`attr` in this.system) {
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for (const attrID in this.system.attr) {
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const attr = this.system.attr[attrID];
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if (attr.isRange) {
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data[attrID] = {
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value: attr.value,
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max: attr.max,
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};
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} else {
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data[attrID] = attr.value;
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};
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};
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};
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Hooks.call(`taf.getRollData`, data, this);
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return data;
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};
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