stat-tracker/module/utils/databases/UserFlag.mjs

201 lines
5.7 KiB
JavaScript

import { filterPrivateRows, PrivacyMode } from "../privacy.mjs";
import { Database } from "./Database.mjs";
import { Logger } from "../Logger.mjs";
import { rowSchema } from "./model.mjs";
import { validateValue } from "../buckets.mjs";
const { hasProperty, mergeObject, randomID } = foundry.utils;
const dataFlag = `rows`;
export class UserFlagDatabase extends Database {
// MARK: Row Ops
static async createRow(tableID, userID, row, { rerender = true } = {}) {
const table = await this.getTable(tableID);
let user = game.users.get(userID);
if (!table || !user) { return };
row._id = randomID();
row.timestamp = new Date().toISOString();
const { error, value: corrected } = rowSchema.validate(
row,
{ abortEarly: false, convert: true, dateFormat: `iso`, render: false },
);
if (error) {
ui.notifications.error(`Row being created did not conform to required schema, see console for more information.`, { console: false });
Logger.error(error);
return false;
};
const userData = user.getFlag(__ID__, dataFlag) ?? {};
userData[tableID] ??= [];
userData[tableID].push(corrected);
await user.setFlag(__ID__, dataFlag, userData);
if (rerender) {
this.render({ userUpdated: userID });
};
this.triggerListeners();
};
static async createRows(tableID, userID, rows, { rerender = true } = {}) {
const table = await this.getTable(tableID);
let user = game.users.get(userID);
if (!table || !user) { return };
const userData = user.getFlag(__ID__, dataFlag) ?? {};
userData[tableID] ??= [];
let valueErrorPosted = false;
let validationErrorPosted = false;
for (const row of rows) {
row._id = randomID();
row.timestamp = new Date().toISOString();
const { error, value: corrected } = rowSchema.validate(
row,
{ abortEarly: false, convert: true, dateFormat: `iso`, render: false },
);
if (error) {
if (!validationErrorPosted) {
ui.notifications.error(
`One or more rows being created did not conform to required schema, skipping row and see console for more information.`,
{ console: false },
);
validationErrorPosted = true;
};
Logger.error(`Failing row:`, row);
Logger.error(error);
continue;
};
const validValue = validateValue(corrected.value, table.buckets);
if (!validValue) {
if (!valueErrorPosted) {
ui.notifications.warn(
`One or more rows being created did not contain a valid value, skipping row and see console for more information.`,
{ console: false },
);
valueErrorPosted = true;
};
Logger.warn(`Row with invalid value:`, row);
continue;
};
userData[tableID].push(corrected);
};
await user.setFlag(__ID__, dataFlag, userData);
if (rerender) {
this.render({ userUpdated: userID });
};
this.triggerListeners();
};
static async getRows(tableID, userIDs, privacy = [PrivacyMode.PUBLIC]) {
const table = await this.getTable(tableID);
if (!table) { return };
if (!userIDs || userIDs.length === 0) { userIDs = [game.user.id] };
const datasets = {};
for (const userID of userIDs) {
const user = game.users.get(userID);
if (!user) {
Logger.warn(`Failed to find user with ID "${userID}", skipping.`);
continue;
};
const userData = user.getFlag(__ID__, dataFlag) ?? {};
datasets[userID] = filterPrivateRows(
userData[tableID] ?? [],
userID,
privacy,
);
};
return datasets;
};
static async updateRow(tableID, userID, rowID, changes) {
const table = await this.getTable(tableID);
if (!table) {
Logger.error(`Cannot find the table with ID "${tableID}"`);
return false;
};
const user = game.users.get(userID);
if (!user) {
Logger.error(`Can't find the user with ID "${tableID}"`);
return false;
};
const userData = user.getFlag(__ID__, dataFlag) ?? {};
let row = userData[tableID]?.find(row => row._id === rowID);
if (!row) { return false };
if (hasProperty(changes, `value`)) {
const validValue = validateValue(changes.value, table.buckets);
if (!validValue) {
ui.notifications.warn(
`One or more rows being created did not contain a valid value, skipping row and see console for more information.`,
{ console: false },
);
Logger.warn(`Row with invalid value:`, row);
return false;
};
};
mergeObject(row, changes);
await user.setFlag(__ID__, dataFlag, userData);
this.render({ userUpdated: userID });
this.triggerListeners();
return true;
};
static async deleteRow(tableID, userID, rowID) {
const table = await this.getTable(tableID);
if (!table) {
Logger.error(`Cannot find the table with ID "${tableID}"`);
return;
};
const user = game.users.get(userID);
if (!user) {
Logger.error(`Can't find the user with ID "${tableID}"`);
return;
};
const userData = user.getFlag(__ID__, dataFlag) ?? {};
let rowIndex = userData[tableID]?.findIndex(row => row._id === rowID);
if (rowIndex === -1) { return };
userData[tableID].splice(rowIndex, 1);
await user.setFlag(__ID__, dataFlag, userData);
this.render({ userUpdated: userID });
this.triggerListeners();
};
// MARK: Listeners
static #listener = null;
static async registerListeners() {
if (this.#listener !== null) { return };
this.#listener = Hooks.on(`updateUser`, (doc, diff, options, userID) => {
// Shortcircuit when on the client that triggered the update
if (userID === game.user.id) { return };
if (!hasProperty(diff, `flags.${__ID__}.${dataFlag}`)) { return };
this.render({ userUpdated: doc.id });
});
};
static async triggerListeners() {
// No-op because the User document lifecycle takes care of it
};
static async unregisterListeners() {
Hooks.off(`updateUser`, this.#listener);
this.#listener = null;
};
};