49 lines
1.2 KiB
JavaScript
49 lines
1.2 KiB
JavaScript
export const PrivacyMode = Object.freeze({
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GM: `gm`,
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PRIVATE: `private`,
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SELF: `self`,
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PUBLIC: `public`,
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});
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export function determinePrivacyFromRollMode(rollMode) {
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switch (rollMode) {
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case CONST.DICE_ROLL_MODES.BLIND:
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return PrivacyMode.GM;
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case CONST.DICE_ROLL_MODES.PRIVATE:
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return PrivacyMode.PRIVATE;
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case CONST.DICE_ROLL_MODES.SELF:
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return PrivacyMode.SELF;
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}
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return PrivacyMode.PUBLIC;
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};
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/**
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* Filters an array of database rows based on if the current user would
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* be able to see them based on the privacy level.
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*
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* @param {Array<any>} rows The rows to filter
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* @param {string} userID The user's ID who the rows belong to
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* @param {"all"|"me"|"none"} privacy The privacy level we're filtering for
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* @returns The filtered rows
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*/
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export function filterPrivateRows(rows, userID, privacy) {
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console.log(rows, userID, privacy);
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const filtered = [];
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const isMe = userID === game.user.id;
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// TODO: make this use a permission rather than just isGM
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const canSeeAll = game.user.isGM;
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for (const row of rows) {
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let allowed = !row.isPrivate;
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allowed ||= privacy === `all` && canSeeAll;
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allowed ||= privacy === `my` && isMe;
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if (allowed) {
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filtered.push(row);
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};
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};
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return filtered;
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};
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