Add default implementations for create/delete tables
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1 changed files with 28 additions and 2 deletions
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@ -3,7 +3,20 @@
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export class Database {
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// MARK: Table Ops
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static createTable(tableConfig) {
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throw new Error(`createTable() must be defined`);
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if (!game.user.isGM) {
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ui.notifications.error(`You do not have the required permission to create a new table`);
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return false;
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};
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const tables = game.settings.get(__ID__, `tables`);
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if (tables[tableConfig.name]) {
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ui.notifications.error(`Cannot create table that already exists`);
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return false;
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};
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tables[tableConfig.name] = tableConfig;
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game.settings.set(__ID__, `tables`, tables);
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return true;
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};
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/** @returns {Array<Table>} */
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@ -19,7 +32,20 @@ export class Database {
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};
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static deleteTable(tableID) {
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throw new Error(`deleteTable() must be defined`);
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if (!game.user.isGM) {
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ui.notifications.error(`You do not have the required permission to delete a table`);
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return false;
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};
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const tables = game.settings.get(__ID__, `tables`);
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if (!tables[tableID]) {
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ui.notifications.error(`Cannot delete a table that doesn't exist`);
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return false;
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};
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delete tables[tableID];
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game.settings.set(__ID__, `tables`, tables);
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return true;
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};
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// MARK: Row Ops
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