Untested implementation of the UserFlag database

This commit is contained in:
Oliver-Akins 2025-05-19 01:39:21 -06:00
parent 07b6288408
commit 20cc26cc4e

View file

@ -1,32 +1,119 @@
/* eslint-disable no-unused-vars */
const tablesFlag = `tables`;
import { filterPrivateRows, PrivacyMode } from "../privacy.mjs";
import { Database } from "./Database.mjs";
import { Logger } from "../Logger.mjs";
export class UserFlagDatabase {
static getTables() {
/** @type {Array<{ name: string; }>} */
const tableConfig = game.settings.get(__ID__, `tables`);
return tableConfig ?? [];
const { mergeObject, randomID } = foundry.utils;
const dataFlag = `rows`;
export class UserFlagDatabase extends Database {
// MARK: Row Ops
static async createRow(tableID, userID, row, { rerender = true } = {}) {
const table = await this.getTable(tableID);
let user = game.users.get(userID);
if (!table || !user) { return };
row._id ||= randomID();
row.timestamp = new Date().toISOString();
const userData = user.getFlag(__ID__, dataFlag);
userData[tableID] ??= [];
userData[tableID].push(row);
await user.setFlag(__ID__, userData);
if (rerender) {
this.render({ userUpdated: userID });
};
this.triggerListeners();
};
static createRow(table, user, row) {};
static async createRows(tableID, userID, rows, { rerender = true } = {}) {
const table = await this.getTable(tableID);
let user = game.users.get(userID);
if (!table || !user) { return };
static getRows(tableId, ...users) {
if (users.length === 0) { users = [game.user] };
const userData = user.getFlag(__ID__, dataFlag);
userData[tableID] ??= [];
for (const row of rows) {
row._id ||= randomID();
row.timestamp = new Date().toISOString();
userData[tableID].push(row);
};
await user.setFlag(__ID__, userData);
if (rerender) {
this.render({ userUpdated: userID });
};
this.triggerListeners();
};
static async getRows(tableID, userIDs, privacy = [PrivacyMode.PUBLIC]) {
const table = await this.getTable(tableID);
if (!table) { return };
if (!userIDs || userIDs.length === 0) { userIDs = [game.user.id] };
const datasets = {};
for (const user of users) {
const tables = user.getFlag(__ID__, tablesFlag) ?? {};
if (tables[tableId] === undefined) {
datasets[user.id] = null;
for (const userID of userIDs) {
const user = game.users.get(userID);
if (!user) {
Logger.warn(`Failed to find user with ID "${userID}", skipping.`);
continue;
};
}
const userData = user.getFlag(__ID__, dataFlag);
datasets[userID] = filterPrivateRows(
userData[tableID] ?? [],
userID,
privacy,
);
};
return datasets;
};
static updateRow(table, user, rowId, changes) {};
static deleteRow(table, user, rowId) {};
static async updateRow(tableID, userID, rowID, changes) {
const table = await this.getTable(tableID);
if (!table) {
Logger.error(`Cannot find the table with ID "${tableID}"`);
return;
};
/* eslint-enable no-unused-vars */
const user = game.users.get(userID);
if (!user) {
Logger.error(`Can't find the user with ID "${tableID}"`);
return;
};
const userData = user.getFlag(__ID__, dataFlag);
let row = userData[tableID]?.find(row => row._id === rowID);
if (!row) { return };
mergeObject(row, changes);
await user.setFlag(__ID__, dataFlag, userData);
this.render({ userUpdated: userID });
this.triggerListeners();
};
static async deleteRow(tableID, userID, rowID) {
const table = await this.getTable(tableID);
if (!table) {
Logger.error(`Cannot find the table with ID "${tableID}"`);
return;
};
const user = game.users.get(userID);
if (!user) {
Logger.error(`Can't find the user with ID "${tableID}"`);
return;
};
const userData = user.getFlag(__ID__, dataFlag);
let rowIndex = userData[tableID].findIndex(row => row._id === rowID);
if (rowIndex === -1) { return };
userData[tableID].splice(rowIndex, 1);
await user.setFlag(__ID__, dataFlag, userData);
this.render({ userUpdated: userID });
this.triggerListeners();
};
};