ripcrypt/module/Apps/components/mixins/StyledShadowElement.mjs
2025-10-08 23:10:15 -06:00

65 lines
1.3 KiB
JavaScript

/**
* @param {HTMLElement} Base
*/
export function StyledShadowElement(Base) {
return class extends Base {
/**
* The path to the CSS that is loaded
* @type {string}
*/
static _stylePath;
/**
* The stringified CSS to use
* @type {Map<string, string>}
*/
static _styles = new Map();
/**
* The HTML element of the stylesheet
* @type {HTMLStyleElement}
*/
_style;
/** @type {ShadowRoot} */
_shadow;
constructor() {
super();
this._shadow = this.attachShadow({ mode: `open` });
this._style = document.createElement(`style`);
this._shadow.appendChild(this._style);
};
#mounted = false;
connectedCallback() {
if (this.#mounted) { return };
this._getStyles();
this.#mounted = true;
};
disconnectedCallback() {
if (!this.#mounted) { return };
this.#mounted = false;
};
_getStyles() {
// TODO: Cache the CSS content in a more sane way that doesn't break
const stylePath = this.constructor._stylePath;
if (this.constructor._styles.has(stylePath)) {
this._style.innerHTML = this.constructor._styles.get(stylePath);
}
else {
fetch(`./systems/${game.system.id}/templates/${stylePath}`)
.then(r => r.text())
.then(t => {
this.constructor._styles.set(stylePath, t);
this._style.innerHTML = t;
});
}
};
};
};