119 lines
3.1 KiB
JSON
119 lines
3.1 KiB
JSON
{
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"TYPES": {
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"Actor": {
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"hero": "Hero"
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},
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"Item": {
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"armour": "Armour",
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"shield": "Shield",
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"weapon": "Weapon"
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}
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},
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"RipCrypt": {
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"sheet-names": {
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"AllItemsSheetV1": "RipCrypt Item Sheet",
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"CombinedHeroSheet": "Hero Sheet",
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"HeroSummaryCardV1": "Hero Stat Card",
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"HeroSkillsCardV1": "Hero Skill Card"
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},
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"common": {
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"quantity": "Quantity",
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"equipped": "Equipped",
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"edit": "Edit",
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"delete": "Delete",
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"empty": "---",
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"move": "Move",
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"run": "Run",
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"fate": {
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"North": "North",
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"East": "East",
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"South": "South",
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"West": "West"
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},
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"ability": {
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"grit": "Grit",
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"gait": "Gait",
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"grip": "Grip",
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"glim": "Glim"
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},
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"traits": "Traits",
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"range": "Range",
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"weapon": {
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"singular": "Weapon",
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"plural": "Weapons"
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},
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"armour": "Armour",
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"wear": "Wear",
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"damage": "Damage",
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"guts": "Guts",
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"glory": "Glory",
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"step": "Step",
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"rank": "Rank",
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"gear": "Gear",
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"slot": "Slot",
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"currency": {
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"gold": "Gold",
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"silver": "Silver",
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"copper": "Copper"
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},
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"anatomy": {
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"head": "Head",
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"body": "Body",
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"arms": "Arms",
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"legs": "Legs"
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},
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"shield": "Shield",
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"access": {
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"Common": "Common",
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"Uncommon": "Uncommon",
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"Rare": "Rare",
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"Scarce": "Scarce"
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},
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"protection": "Protection",
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"location": "Location"
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},
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"setting": {
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"abbrAccess": {
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"name": "Abbreviate Access Names",
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"hint": "Shortens the Access level names the way the book does. (e.g. \"Common\" becomes \"C\")"
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},
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"condensedRange": {
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"name": "Condense Weapon Range Input",
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"hint": "With this enabled, the weapon range will be displayed as \"X / Y\" when editing a weapon. While disabled it will be as displayed as two different rows, one for Short Range and one for Long Range"
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}
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},
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"Apps": {
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"move-run": "@RipCrypt.common.move • @RipCrypt.common.run",
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"traits-range": "@RipCrypt.common.traits • @RipCrypt.common.range",
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"grit-skills": "@RipCrypt.common.ability.grit Skills",
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"gait-skills": "@RipCrypt.common.ability.gait Skills",
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"grip-skills": "@RipCrypt.common.ability.grip Skills",
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"glim-skills": "@RipCrypt.common.ability.glim Skills",
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"a11y": {
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"guts-value-edit": "The current amount of guts the character has",
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"guts-value-readonly": "The current amount of guts the character has",
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"guts-max-readonly": "The maximum amount of guts the character can have"
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},
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"traits-placeholder": "New Trait...",
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"short-range": "Short @RipCrypt.common.range",
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"long-range": "Long @RipCrypt.common.range",
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"current-wear": "Current @RipCrypt.common.wear",
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"max-wear": "Maximum @RipCrypt.common.wear",
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"location-placeholder": "New Location...",
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"numberOfDice": "# of Dice",
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"rollTarget": "Target",
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"difficulty": "(DC: {dc})"
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},
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"notifs": {
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"error": {
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"invalid-delta": "The delta for \"{name}\" is not a number, cannot finish processing the action."
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},
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"warn": {
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"cannot-go-negative": "\"{name}\" is unable to be a negative number."
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}
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},
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"tooltips": {
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"shield-bonus": "Shield Bonus: {value}"
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}
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}
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}
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