ripcrypt/module/Apps/ActorSheets/HeroSummaryCardV1.mjs
2025-01-17 19:24:53 -07:00

191 lines
4.6 KiB
JavaScript

import { filePath } from "../../consts.mjs";
import { gameTerms } from "../../gameTerms.mjs";
import { GenericAppMixin } from "../GenericApp.mjs";
import { localizer } from "../../utils/Localizer.mjs";
import { Logger } from "../../utils/Logger.mjs";
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { ActorSheetV2 } = foundry.applications.sheets;
const { ContextMenu } = foundry.applications.ui;
export class HeroSummaryCardV1 extends GenericAppMixin(HandlebarsApplicationMixin(ActorSheetV2)) {
// #region Options
static DEFAULT_OPTIONS = {
classes: [
`ripcrypt--actor`,
`ripcrypt--HeroSummaryCardV1`,
],
position: {
width: `auto`,
height: `auto`,
},
window: {
resizable: false,
},
actions: {
editItem: (_event, target) => this._editItem(target),
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
};
static PARTS = {
content: {
template: filePath(`templates/Apps/HeroSummaryCardV1/content.hbs`),
},
};
// #endregion
// #region Lifecycle
async _onRender(context, options) {
await super._onRender(context, options);
const itemMenuOptions = [
{
name: `Edit`,
condition: () => this.isEditable,
callback: HeroSummaryCardV1._editItem,
},
{
name: `Delete`,
condition: () => this.isEditable,
callback: async (el) => {
const itemEl = el.closest(`[data-item-id]`);
if (!itemEl) { return };
const itemId = itemEl.dataset.itemId;
const item = await fromUuid(itemId);
await item.delete();
},
},
];
if (itemMenuOptions.length) {
new ContextMenu(this.element, `.weapon-ctx-menu`, itemMenuOptions, { jQuery: false, fixed: true });
}
};
async _preparePartContext(partId, ctx, opts) {
ctx = await super._preparePartContext(partId, ctx, opts);
ctx.actor = this.document;
ctx = await HeroSummaryCardV1.prepareGuts(ctx);
ctx = await HeroSummaryCardV1.prepareWeapons(ctx);
ctx = await HeroSummaryCardV1.prepareArmor(ctx);
ctx = await HeroSummaryCardV1.prepareFatePath(ctx);
ctx = await HeroSummaryCardV1.prepareAbilityRow(ctx);
ctx = await HeroSummaryCardV1.prepareSpeed(ctx);
ctx = await HeroSummaryCardV1.prepareLevelData(ctx);
Logger.debug(`Context:`, ctx);
return ctx;
};
static async prepareLevelData(ctx) {
ctx.level = {
glory: ctx.actor.system.level.glory,
step: ctx.actor.system.level.step,
rank: {
selected: ctx.actor.system.level.rank,
options: Object.values(gameTerms.Rank),
},
};
if (ctx.meta.limited) {
ctx.level.glory = `?`;
ctx.level.step = `?`;
ctx.level.rank.selected = `?`;
};
return ctx;
};
static async prepareFatePath(ctx) {
ctx.fate = {};
ctx.fate.selected = ctx.actor.system.fate;
ctx.fate.options = [
{ label: `RipCrypt.common.empty`, v: `` },
...gameTerms.FatePath
.map(v => ({ label: `RipCrypt.common.fate.${v}`, value: v })),
];
return ctx;
};
static async prepareAbilityRow(ctx) {
ctx.abilities = [];
for (const key in ctx.actor.system.ability) {
ctx.abilities.push({
id: key,
name: localizer(
`RipCrypt.common.ability.${key}`,
{ value: ctx.actor.system.ability[key] },
),
value: ctx.meta.limited ? `?` : ctx.actor.system.ability[key],
readonly: !ctx.meta.editable,
});
};
return ctx;
};
static async prepareSpeed(ctx) {
ctx.speed = foundry.utils.deepClone(ctx.actor.system.speed);
if (ctx.meta.limited) {
ctx.speed = {
move: `?`,
run: `?`,
};
};
return ctx;
};
static async prepareArmor(ctx) {
ctx.armours = {};
const equipped = ctx.actor.system.equippedArmour;
for (const slot of gameTerms.Anatomy) {
const item = equipped[slot];
ctx.armours[slot] = {
name: item?.name ?? ``,
uuid: item?.uuid ?? ``,
defense: 0,
};
};
return ctx;
};
static async prepareWeapons(ctx) {
const limit = ctx.actor.system.limit.weapons;
const embedded = ctx.actor.itemTypes.weapon;
ctx.weapons = [];
for (let i = 0; i < limit; i++) {
ctx.weapons.push({
data: embedded[i],
empty: embedded.at(i) === undefined,
index: i + 1,
class: i % 2 === 1 ? `row-alt` : ``,
});
};
return ctx;
};
static async prepareGuts(ctx) {
ctx.guts = foundry.utils.deepClone(ctx.actor.system.guts);
if (ctx.meta.limited) {
ctx.guts = {
value: `?`,
max: `?`,
};
};
return ctx;
};
// #endregion
// #region Actions
static async _editItem(target) {
const itemEl = target.closest(`[data-item-id]`);
if (!itemEl) { return };
const itemId = itemEl.dataset.itemId;
if (!itemId) { return };
const item = await fromUuid(itemId);
item.sheet.render({ force: true });
};
// #endregion
};