65 lines
1.5 KiB
JavaScript
65 lines
1.5 KiB
JavaScript
import { gameTerms } from "../../gameTerms.mjs";
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import { SkillData } from "./Skill.mjs";
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const { fields } = foundry.data;
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export class CraftData extends SkillData {
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// MARK: Schema
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static defineSchema() {
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const schema = super.defineSchema();
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delete schema.ability;
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schema.aspect = new fields.StringField({
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initial: gameTerms.Aspects.FLECT,
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blank: true,
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trim: true,
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nullable: false,
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required: true,
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choices: () => Object.values(gameTerms.Aspects),
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});
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return schema;
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};
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// #region Sheet Data
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async getFormFields(_ctx) {
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const fields = [
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{
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id: `fate-path`,
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type: `dropdown`,
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label: `RipCrypt.common.aspect`,
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path: `system.aspect`,
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value: this.aspect,
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options: Object.values(gameTerms.Aspects).map(aspect => ({
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label: `RipCrypt.common.aspectNames.${aspect}`,
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value: aspect,
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})),
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},
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{
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id: `description`,
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type: `prosemirror`,
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label: `RipCrypt.common.description`,
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path: `system.description`,
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uuid: this.parent.uuid,
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value: await TextEditor.enrichHTML(this.description),
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collaborative: false,
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},
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{
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type: `group`,
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title: `RipCrypt.common.advances`,
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paddingTop: `20px`,
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fields: Object.values(gameTerms.Rank).map(rank => {
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return {
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id: `advance-${rank}`,
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type: `text`,
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label: `RipCrypt.common.rankNames.${rank}`,
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path: `system.advances.${rank}`,
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value: this.advances[rank] ?? ``,
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};
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}),
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},
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];
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return fields;
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};
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// #endregion
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};
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