ripcrypt/module/data/Item/Weapon.mjs

176 lines
3.6 KiB
JavaScript

import { barAttribute, optionalInteger, requiredInteger } from "../helpers.mjs";
import { CommonItemData } from "./Common.mjs";
import { gameTerms } from "../../gameTerms.mjs";
const { fields } = foundry.data;
export class WeaponData extends CommonItemData {
// MARK: Schema
static defineSchema() {
return {
...super.defineSchema(),
traits: new fields.SetField(
new fields.StringField({
blank: false,
trim: true,
nullable: false,
}),
{
nullable: false,
required: true,
},
),
range: new fields.SchemaField({
short: optionalInteger(),
long: optionalInteger(),
}),
damage: requiredInteger({ min: 0, initial: 0 }),
wear: barAttribute(0, 0, 4),
access: new fields.StringField({
blank: true,
nullable: false,
trim: true,
choices: gameTerms.Access,
}),
};
};
// MARK: Base Data
prepareBaseData() {
super.prepareBaseData();
};
// MARK: Derived Data
prepareDerivedData() {
super.prepareDerivedData();
};
// #region Getters
get traitString() {
return [...this.traits].join(`, `);
};
get rangeString() {
if (this.range.short && this.range.long) {
return `${this.range.short} / ${this.range.long}`;
};
return String(this.range.short ?? this.range.long ?? ``);
};
// #endregion
// #region Sheet Data
getFormFields(_ctx) {
const fields = [
{
id: `quantity`,
type: `integer`,
label: `RipCrypt.common.quantity`,
path: `system.quantity`,
value: this.quantity,
min: 0,
},
{
id: `traits`,
type: `string-set`,
label: `RipCrypt.common.traits`,
placeholder: `RipCrypt.Apps.traits-placeholder`,
path: `system.traits`,
value: this.traitString,
},
];
// Add the range inputs depending on whether the user wants condensed range
// or not.
if (game.settings.get(`ripcrypt`, `condensedRange`)) {
fields.push({
type: `bar`,
label: `RipCrypt.common.range`,
value: {
label: `RipCrypt.Apps.short-range`,
path: `system.range.short`,
value: this.range.short,
},
max: {
label: `RipCrypt.Apps.long-range`,
path: `system.range.long`,
value: this.range.long,
},
});
} else {
fields.push({
id: `short-range`,
type: `integer`,
label: `RipCrypt.Apps.short-range`,
path: `system.range.short`,
value: this.range.short ?? ``,
min: 0,
},
{
id: `long-range`,
type: `integer`,
label: `RipCrypt.Apps.long-range`,
path: `system.range.long`,
value: this.range.long ?? ``,
min: 0,
});
};
fields.push(
{
id: `damage`,
type: `integer`,
label: `RipCrypt.common.damage`,
path: `system.damage`,
value: this.damage,
min: 0,
},
{
type: `bar`,
label: `RipCrypt.common.wear`,
value: {
label: `RipCrypt.Apps.current-wear`,
path: `system.wear.value`,
value: this.wear.value,
min: 0, max: this.wear.max,
},
max: {
label: `RipCrypt.Apps.max-wear`,
path: `system.wear.max`,
value: this.wear.max,
min: 0,
},
},
{
id: `access`,
type: `dropdown`,
label: `Access`,
path: `system.access`,
value: this.access,
limited: false,
options: [
{
label: `RipCrypt.common.empty`,
value: ``,
},
...gameTerms.Access.map(opt => ({
label: `RipCrypt.common.access.${opt}`,
value: opt,
})),
],
},
);
if (this.parent.isEmbedded) {
fields.push({
id: `equipped`,
type: `boolean`,
label: `RipCrypt.common.equipped`,
value: this.equipped,
path: `system.equipped`,
});
};
return fields;
};
// #endregion
};