import { filePath } from "../../consts.mjs"; import { gameTerms } from "../../gameTerms.mjs"; import { localizer } from "../../utils/Localizer.mjs"; import { Logger } from "../../utils/Logger.mjs"; const { HandlebarsApplicationMixin } = foundry.applications.api; const { ActorSheetV2 } = foundry.applications.sheets; export class HeroSummaryCardV1 extends HandlebarsApplicationMixin(ActorSheetV2) { // #region Options static DEFAULT_OPTIONS = { classes: [ `ripcrypt`, `ripcrypt--actor`, `ripcrypt--HeroSummaryCardV1`, `ripcrypt-theme--dark`, ], position: { width: `auto`, height: `auto`, }, window: { resizable: false, }, actions: {}, form: { submitOnChange: true, closeOnSubmit: false, }, }; static PARTS = { content: { template: filePath(`Apps/HeroSummaryCardV1/content.hbs`), }, }; // #endregion // #region Lifecycle async _preparePartContext(partId, ctx, opts) { ctx = await super._preparePartContext(partId, ctx, opts); delete ctx.document; delete ctx.fields; ctx.meta ??= {}; ctx.meta.idp = this.document.uuid; ctx.meta.editable = ctx.editable; delete ctx.editable; ctx.actor = this.document; ctx = await HeroSummaryCardV1.prepareWeapons(ctx); ctx = await HeroSummaryCardV1.prepareFatePath(ctx); ctx = await HeroSummaryCardV1.prepareAbilityRow(ctx); ctx = await HeroSummaryCardV1.prepareSpeed(ctx); partId = partId.slice(0,1).toUpperCase() + partId.slice(1); if (this[`_prepare${partId}Context`] != null) { ctx = await this[`_prepare${partId}Context`](ctx, opts); }; Logger.debug(`Context:`, ctx); return ctx; }; static async prepareFatePath(ctx) { ctx.fate = {}; ctx.fate.selected = ctx.actor.system.fate; ctx.fate.options = [ { label: `RipCrypt.common.empty`, v: `` }, ...gameTerms.FatePath .map(v => ({ label: `RipCrypt.common.fate.${v}`, value: v })), ]; return ctx; }; static async prepareAbilityRow(ctx) { ctx.abilities = []; for (const key in ctx.actor.system.ability) { ctx.abilities.push({ id: key, name: localizer( `RipCrypt.common.ability.${key}`, { value: ctx.actor.system.ability[key] }, ), value: ctx.actor.system.ability[key], readonly: !ctx.meta.editable, }); }; return ctx; }; static async prepareSpeed(ctx) { ctx.speed = ctx.actor.system.speed; return ctx; }; static async prepareWeapons(ctx) { const limit = ctx.actor.system.limit.weapons; ctx.weapons = []; for (let i = 0; i < limit; i++) { ctx.weapons.push({ data: null, empty: true, index: i + 1, class: i % 2 === 1 ? `row-alt` : ``, }); }; return ctx; } // #endregion // #region Actions // #endregion };