export function registerMetaSettings() { game.settings.register(`ripcrypt`, `dc`, { scope: `world`, type: Number, config: false, requiresReload: false, onChange: () => { ui.crypt.render({ parts: [ `delveConditions` ]}); }, }); game.settings.register(`ripcrypt`, `currentFate`, { scope: `world`, type: String, config: false, requiresReload: false, onChange: () => { ui.crypt.render({ parts: [ `fate` ] }); }, }); };