/* Resources: - Combat : https://github.com/foundryvtt/dnd5e/blob/4.3.x/module/documents/combat.mjs - Combatant : https://github.com/foundryvtt/dnd5e/blob/4.3.x/module/documents/combatant.mjs - CombatTracker : https://github.com/foundryvtt/dnd5e/blob/4.3.x/module/applications/combat/combat-tracker.mjs */ export class RipCryptCombat extends Combat { get groups() { let groups = new Map(); for (const combatant of this.combatants) { const groupKey = combatant.groupKey; if (!groupKey) { continue }; if (groups.has(groupKey)) { groups.get(groupKey).push(combatant); } else { groups.set(groupKey, [combatant]); }; }; return groups; }; /** * @override * Sorts combatants for the combat tracker in the following way: * - Distance from the current fate ordinal. (0 -> 3) * - Coin Flip result (if disposition matches flip result, then 0, otherwise, 0.5) */ _sortCombatants(a, b) { // The distance from fate return super._sortCombatants(a, b) * -1; }; // nextTurn() { // // Make it skip all combatants with the same initiative value // }; // previousTurn() { // // Go back a step // }; };