const { TokenTurnMarker } = foundry.canvas.placeables.tokens; export class RipCryptToken extends Token { /** * Overridden using a slightly modified implementation in order to make it so * that the turn marker shows up on tokens if they're in the same group as the * currently active combatant * * @override */ _refreshTurnMarker() { // Should a Turn Marker be active? const {turnMarker} = this.document; const markersEnabled = CONFIG.Combat.settings.turnMarker.enabled && (turnMarker.mode !== CONST.TOKEN_TURN_MARKER_MODES.DISABLED); const combatant = game.combat?.active ? game.combat.combatant : null; const isTurn = combatant && (combatant.groupKey === this.combatant?.groupKey); const isDefeated = combatant && combatant.isDefeated; const markerActive = markersEnabled && isTurn && !isDefeated; // Activate a Turn Marker if (markerActive) { if (!this.turnMarker) { this.turnMarker = this.addChildAt(new TokenTurnMarker(this), 0); }; canvas.tokens.turnMarkers.add(this); this.turnMarker.draw(); } else if (this.turnMarker) { canvas.tokens.turnMarkers.delete(this); this.turnMarker.destroy(); this.turnMarker = null; } } };