export const gameTerms = Object.preventExtensions({ FatePath: [ `North`, `East`, `South`, `West`, ], Access: [ `Common`, `Uncommon`, `Rare`, `Scarce`, ], Rank: { NOVICE: `Novice`, ADEPT: `Adept`, EXPERT: `Expert`, MASTER: `Master`, }, Anatomy: Object.freeze({ HEAD: `head`, BODY: `body`, ARMS: `arms`, LEGS: `legs`, }), /** The types of items that contribute to the gear limit */ gearItemTypes: new Set([ `armour`, `weapon`, `shield`, ]), });