{ "TYPES": { "Actor": { "hero": "Hero" }, "Item": { "ammo": "Ammo", "armour": "Armour", "shield": "Shield", "skill": "Skill", "weapon": "Weapon" } }, "RipCrypt": { "sheet-names": { "AllItemsSheetV1": "RipCrypt Item Sheet", "CombinedHeroSheet": "Hero Sheet", "HeroSummaryCardV1": "Hero Stat Card", "HeroSkillsCardV1": "Hero Skill Card" }, "common": { "ability": { "grit": "Grit", "gait": "Gait", "grip": "Grip", "glim": "Glim" }, "access": { "Common": "Common", "Uncommon": "Uncommon", "Rare": "Rare", "Scarce": "Scarce" }, "ammo": "Ammo", "anatomy": { "head": "Head", "body": "Body", "arms": "Arms", "legs": "Legs" }, "armour": "Armour", "currency": { "gold": "Gold", "silver": "Silver", "copper": "Copper" }, "damage": "Damage", "delete": "Delete", "edit": "Edit", "empty": "---", "equipped": "Equipped", "fate": "Fate", "gear": "Gear", "glory": "Glory", "guts": "Guts", "location": "Location", "move": "Move", "path": { "North": "North", "East": "East", "South": "South", "West": "West" }, "protection": "Protection", "quantity": "Quantity", "rank": "Rank", "range": "Range", "run": "Run", "shield": "Shield", "slot": "Slot", "step": "Step", "traits": "Traits", "weapon": { "singular": "Weapon", "plural": "Weapons" }, "wear": "Wear" }, "setting": { "abbrAccess": { "name": "Abbreviate Access Names", "hint": "Shortens the Access level names the way the book does. (e.g. \"Common\" becomes \"C\")" }, "condensedRange": { "name": "Condense Weapon Range Input", "hint": "With this enabled, the weapon range will be displayed as \"X / Y\" when editing a weapon. While disabled it will be as displayed as two different rows, one for Short Range and one for Long Range" } }, "Apps": { "move-run": "@RipCrypt.common.move • @RipCrypt.common.run", "traits-range": "@RipCrypt.common.traits • @RipCrypt.common.range", "grit-skills": "@RipCrypt.common.ability.grit Skills", "gait-skills": "@RipCrypt.common.ability.gait Skills", "grip-skills": "@RipCrypt.common.ability.grip Skills", "glim-skills": "@RipCrypt.common.ability.glim Skills", "a11y": { "guts-value-edit": "The current amount of guts the character has", "guts-value-readonly": "The current amount of guts the character has", "guts-max-readonly": "The maximum amount of guts the character can have" }, "traits-placeholder": "New Trait...", "short-range": "Short @RipCrypt.common.range", "long-range": "Long @RipCrypt.common.range", "current-wear": "Current @RipCrypt.common.wear", "max-wear": "Maximum @RipCrypt.common.wear", "location-placeholder": "New Location...", "numberOfDice": "# of Dice", "rollTarget": "Target", "difficulty": "(DC: {dc})" }, "notifs": { "error": { "invalid-delta": "The delta for \"{name}\" is not a number, cannot finish processing the action." }, "warn": { "cannot-go-negative": "\"{name}\" is unable to be a negative number." } }, "tooltips": { "shield-bonus": "Shield Bonus: {value}" } } }